nested folder support + refuse to load incompatibly sized textures + general cleanups
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8a98310a16
commit
ae4aaf2fc1
8 changed files with 141 additions and 57 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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@ -16,6 +17,12 @@ struct CustomTexInfo {
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std::vector<u8> tex;
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};
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// This is to avoid parsing the filename multiple times
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struct CustomTexPathInfo {
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std::string path;
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u64 hash;
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};
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// TODO: think of a better name for this class...
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class CustomTexCache {
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public:
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@ -29,8 +36,16 @@ public:
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const CustomTexInfo& LookupTexture(u64 hash) const;
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void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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void AddTexturePath(u64 hash, const std::string& path);
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void FindCustomTextures();
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void PreloadTextures();
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bool CustomTextureExists(u64 hash) const;
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const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const;
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bool IsTexturePathMapEmpty() const;
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private:
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std::unordered_set<u64> dumped_textures;
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std::unordered_map<u64, CustomTexInfo> custom_textures;
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std::unordered_map<u64, CustomTexPathInfo> custom_texture_paths;
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};
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} // namespace Core
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