Pica: Add support for boolean uniforms.

This commit is contained in:
Tony Wasserka 2014-12-13 21:20:47 +01:00
parent 67618a2c55
commit aff808b2fd
4 changed files with 21 additions and 2 deletions

View file

@ -492,7 +492,11 @@ struct Regs {
BitField<8, 2, TriangleTopology> triangle_topology;
INSERT_PADDING_WORDS(0x5b);
INSERT_PADDING_WORDS(0x51);
BitField<0, 16, u32> vs_bool_uniforms;
INSERT_PADDING_WORDS(0x9);
// Offset to shader program entry point (in words)
BitField<0, 16, u32> vs_main_offset;
@ -620,6 +624,7 @@ struct Regs {
ADD_FIELD(trigger_draw);
ADD_FIELD(trigger_draw_indexed);
ADD_FIELD(triangle_topology);
ADD_FIELD(vs_bool_uniforms);
ADD_FIELD(vs_main_offset);
ADD_FIELD(vs_input_register_map);
ADD_FIELD(vs_uniform_setup);
@ -690,6 +695,7 @@ ASSERT_REG_POSITION(num_vertices, 0x228);
ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);