citra-qt: Add customizable speed limit target (#3353)
citra-qt: Add customizable speed limit target * Update SDL config for the new frame_limit option * Made max lag time a function of target speed percent. * Added a checkbox to enable/disable frame limiter * UI: Prevent frame_limit from under/overflowing * UI: Hide target speed percent when frame limiter is off * Disable frame limit spin box when framelimit isn't enabled
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33b0b5163f
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12 changed files with 155 additions and 96 deletions
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@ -91,8 +91,9 @@ void Config::ReadValues() {
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Settings::values.resolution_factor =
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(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.toggle_framelimit =
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sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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@ -89,6 +89,14 @@ resolution_factor =
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# 0 (default): Off, 1: On
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use_vsync =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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use_frame_limit =
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# Limits the speed of the game to run no faster than this value as a percentage of target speed
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# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
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frame_limit =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -115,10 +123,6 @@ custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Whether to toggle frame limiter on or off.
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# 0: Off, 1 (default): On
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toggle_framelimit =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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