citra-qt: Add customizable speed limit target (#3353)

citra-qt: Add customizable speed limit target

* Update SDL config for the new frame_limit option
* Made max lag time a function of target speed percent.
* Added a checkbox to enable/disable frame limiter
* UI: Prevent frame_limit from under/overflowing
* UI: Hide target speed percent when frame limiter is off
* Disable frame limit spin box when framelimit isn't enabled
This commit is contained in:
James Rowe 2018-01-25 22:24:40 -07:00 committed by GitHub
parent 33b0b5163f
commit b002511df0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 155 additions and 96 deletions

View file

@ -269,6 +269,10 @@ void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
Qt::ApplicationShortcut);
RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
Qt::ApplicationShortcut);
RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
Qt::ApplicationShortcut);
LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
@ -287,6 +291,21 @@ void GMainWindow::InitializeHotkeys() {
ToggleFullscreen();
}
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(GetHotkey("Main Window", "Increase Speed Limit", this), &QShortcut::activated, this,
[&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(GetHotkey("Main Window", "Decrease Speed Limit", this), &QShortcut::activated, this,
[&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
}
void GMainWindow::ShowUpdaterWidgets() {
@ -912,7 +931,14 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
if (Settings::values.use_frame_limit) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
} else {
emu_speed_label->setText(tr("Speed: %1%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));