citra-qt: Add customizable speed limit target (#3353)
citra-qt: Add customizable speed limit target * Update SDL config for the new frame_limit option * Made max lag time a function of target speed percent. * Added a checkbox to enable/disable frame limiter * UI: Prevent frame_limit from under/overflowing * UI: Hide target speed percent when frame limiter is off * Disable frame limit spin box when framelimit isn't enabled
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12 changed files with 155 additions and 96 deletions
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@ -75,24 +75,27 @@ double PerfStats::GetLastFrameTimeScale() {
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}
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void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
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// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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// values increase the time needed to recover and limit framerate again after spikes.
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constexpr microseconds MAX_LAG_TIME_US = 25ms;
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if (!Settings::values.toggle_framelimit) {
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if (!Settings::values.use_frame_limit) {
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return;
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}
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auto now = Clock::now();
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double sleep_scale = Settings::values.frame_limit / 100.0;
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frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
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// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
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// speed percent or it will clamp too much and prevent this from properly limiting to that
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// percent. High values means it'll take longer after a slow frame to recover and start limiting
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const microseconds max_lag_time_us = duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
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frame_limiting_delta_err += duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(
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(current_system_time_us - previous_system_time_us) / sleep_scale));
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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frame_limiting_delta_err =
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MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
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MathUtil::Clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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if (frame_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(frame_limiting_delta_err);
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auto now_after_sleep = Clock::now();
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frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
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now = now_after_sleep;
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@ -22,7 +22,6 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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if (VideoCore::g_emu_window) {
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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@ -97,7 +97,8 @@ struct Values {
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bool use_shader_jit;
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float resolution_factor;
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bool use_vsync;
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bool toggle_framelimit;
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bool use_frame_limit;
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u16 frame_limit;
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LayoutOption layout_option;
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bool swap_screen;
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@ -167,8 +167,9 @@ TelemetrySession::TelemetrySession() {
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AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
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Settings::values.resolution_factor);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
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Settings::values.toggle_framelimit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
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Settings::values.use_frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
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Settings::values.use_hw_renderer);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
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