Remove every trailing whitespace from the project (but externals).
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parent
fb597b6d68
commit
b1503b2020
65 changed files with 212 additions and 212 deletions
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@ -330,7 +330,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
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case OpCode::Type::MultiplyAdd:
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{
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if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
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if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
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(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
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const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
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@ -547,7 +547,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) {
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const auto& attribute_register_map = regs.vs_input_register_map;
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float24 dummy_register;
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boost::fill(state.input_register_table, &dummy_register);
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if (num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
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if (num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
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if (num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
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