Merge pull request #2587 from yuriks/status-bar

Replace built-in Profiler with indicators in status bar
This commit is contained in:
Yuri Kunde Schlesner 2017-02-26 17:51:15 -08:00 committed by GitHub
commit b250ce21b9
28 changed files with 321 additions and 449 deletions

View file

@ -69,7 +69,6 @@ set(HEADERS
set(UIS
debugger/callstack.ui
debugger/disassembler.ui
debugger/profiler.ui
debugger/registers.ui
configure.ui
configure_audio.ui

View file

@ -146,6 +146,7 @@ void Config::ReadValues() {
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
@ -252,6 +253,7 @@ void Config::SaveValues() {
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
qt_config->setValue("firstStart", UISettings::values.first_start);

View file

@ -4,6 +4,7 @@
#include "citra_qt/configure_system.h"
#include "citra_qt/ui_settings.h"
#include "core/core.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "ui_configure_system.h"

View file

@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QAction>
#include <QLayout>
#include <QMouseEvent>
#include <QPainter>
#include <QString>
@ -9,121 +11,12 @@
#include "citra_qt/util/util.h"
#include "common/common_types.h"
#include "common/microprofile.h"
#include "common/profiler_reporting.h"
// Include the implementation of the UI in this file. This isn't in microprofile.cpp because the
// non-Qt frontends don't need it (and don't implement the UI drawing hooks either).
#if MICROPROFILE_ENABLED
#define MICROPROFILEUI_IMPL 1
#include "common/microprofileui.h"
#endif
using namespace Common::Profiling;
static QVariant GetDataForColumn(int col, const AggregatedDuration& duration) {
static auto duration_to_float = [](Duration dur) -> float {
using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
return std::chrono::duration_cast<FloatMs>(dur).count();
};
switch (col) {
case 1:
return duration_to_float(duration.avg);
case 2:
return duration_to_float(duration.min);
case 3:
return duration_to_float(duration.max);
default:
return QVariant();
}
}
ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent) {
updateProfilingInfo();
}
QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const {
if (orientation == Qt::Horizontal && role == Qt::DisplayRole) {
switch (section) {
case 0:
return tr("Category");
case 1:
return tr("Avg");
case 2:
return tr("Min");
case 3:
return tr("Max");
}
}
return QVariant();
}
QModelIndex ProfilerModel::index(int row, int column, const QModelIndex& parent) const {
return createIndex(row, column);
}
QModelIndex ProfilerModel::parent(const QModelIndex& child) const {
return QModelIndex();
}
int ProfilerModel::columnCount(const QModelIndex& parent) const {
return 4;
}
int ProfilerModel::rowCount(const QModelIndex& parent) const {
if (parent.isValid()) {
return 0;
} else {
return 2;
}
}
QVariant ProfilerModel::data(const QModelIndex& index, int role) const {
if (role == Qt::DisplayRole) {
if (index.row() == 0) {
if (index.column() == 0) {
return tr("Frame");
} else {
return GetDataForColumn(index.column(), results.frame_time);
}
} else if (index.row() == 1) {
if (index.column() == 0) {
return tr("Frame (with swapping)");
} else {
return GetDataForColumn(index.column(), results.interframe_time);
}
}
}
return QVariant();
}
void ProfilerModel::updateProfilingInfo() {
results = GetTimingResultsAggregator()->GetAggregatedResults();
emit dataChanged(createIndex(0, 1), createIndex(rowCount() - 1, 3));
}
ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent) {
ui.setupUi(this);
model = new ProfilerModel(this);
ui.treeView->setModel(model);
connect(this, SIGNAL(visibilityChanged(bool)), SLOT(setProfilingInfoUpdateEnabled(bool)));
connect(&update_timer, SIGNAL(timeout()), model, SLOT(updateProfilingInfo()));
}
void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable) {
if (enable) {
update_timer.start(100);
model->updateProfilingInfo();
} else {
update_timer.stop();
}
}
#if MICROPROFILE_ENABLED
class MicroProfileWidget : public QWidget {
public:

View file

@ -8,46 +8,6 @@
#include <QDockWidget>
#include <QTimer>
#include "common/microprofile.h"
#include "common/profiler_reporting.h"
#include "ui_profiler.h"
class ProfilerModel : public QAbstractItemModel {
Q_OBJECT
public:
explicit ProfilerModel(QObject* parent);
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const override;
QModelIndex index(int row, int column,
const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
public slots:
void updateProfilingInfo();
private:
Common::Profiling::AggregatedFrameResult results;
};
class ProfilerWidget : public QDockWidget {
Q_OBJECT
public:
explicit ProfilerWidget(QWidget* parent = nullptr);
private slots:
void setProfilingInfoUpdateEnabled(bool enable);
private:
Ui::Profiler ui;
ProfilerModel* model;
QTimer update_timer;
};
class MicroProfileDialog : public QWidget {
Q_OBJECT

View file

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Profiler</class>
<widget class="QDockWidget" name="Profiler">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Profiler</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTreeView" name="treeView">
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="uniformRowHeights">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -45,6 +45,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
// with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(tree_view);
setLayout(layout);
}

View file

@ -95,6 +95,26 @@ void GMainWindow::InitializeWidgets() {
game_list = new GameList();
ui.horizontalLayout->addWidget(game_list);
// Create status bar
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a 3DS."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label);
}
statusBar()->setVisible(true);
}
void GMainWindow::InitializeDebugWidgets() {
@ -103,11 +123,6 @@ void GMainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui.menu_View_Debugging;
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
debug_menu->addAction(profilerWidget->toggleViewAction());
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
@ -230,6 +245,9 @@ void GMainWindow::RestoreUIState() {
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
}
void GMainWindow::ConnectWidgetEvents() {
@ -240,6 +258,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
void GMainWindow::ConnectMenuEvents() {
@ -262,6 +282,7 @@ void GMainWindow::ConnectMenuEvents() {
&GMainWindow::ToggleWindowMode);
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@ -387,6 +408,8 @@ void GMainWindow::BootGame(const QString& filename) {
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}
status_bar_update_timer.start(2000);
render_window->show();
render_window->setFocus();
@ -421,6 +444,12 @@ void GMainWindow::ShutdownGame() {
render_window->hide();
game_list->show();
// Disable status bar updates
status_bar_update_timer.stop();
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
emulation_running = false;
}
@ -600,6 +629,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
graphicsSurfaceViewerWidget->show();
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(true);
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;
@ -625,6 +671,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
game_list->SaveInterfaceLayout();

View file

@ -127,17 +127,26 @@ private slots:
void OnCreateGraphicsSurfaceViewer();
private:
void UpdateStatusBar();
Ui::MainWindow ui;
GRenderWindow* render_window;
GameList* game_list;
// Status bar elements
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
DisassemblerWidget* disasmWidget;

View file

@ -88,6 +88,7 @@
</widget>
<addaction name="action_Single_Window_Mode"/>
<addaction name="action_Display_Dock_Widget_Headers"/>
<addaction name="action_Show_Status_Bar"/>
<addaction name="menu_View_Debugging"/>
</widget>
<widget class="QMenu" name="menu_Help">
@ -101,7 +102,6 @@
<addaction name="menu_View"/>
<addaction name="menu_Help"/>
</widget>
<widget class="QStatusBar" name="statusbar"/>
<action name="action_Load_File">
<property name="text">
<string>Load File...</string>
@ -167,6 +167,14 @@
<string>Display Dock Widget Headers</string>
</property>
</action>
<action name="action_Show_Status_Bar">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Show Status Bar</string>
</property>
</action>
<action name="action_Select_Game_List_Root">
<property name="text">
<string>Select Game Directory...</string>

View file

@ -27,6 +27,7 @@ struct Values {
bool single_window_mode;
bool display_titlebar;
bool show_status_bar;
bool confirm_before_closing;
bool first_start;