file_util: Use an enum class for GetUserPath()

Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
This commit is contained in:
Lioncash 2018-07-21 15:52:42 -04:00 committed by fearlessTobi
parent 80cdfe1c45
commit b3221c3180
15 changed files with 106 additions and 89 deletions

View file

@ -572,9 +572,9 @@ ResultCode DeleteExtSaveData(MediaType media_type, u32 high, u32 low) {
std::string media_type_directory;
if (media_type == MediaType::NAND) {
media_type_directory = FileUtil::GetUserPath(D_NAND_IDX);
media_type_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
} else if (media_type == MediaType::SDMC) {
media_type_directory = FileUtil::GetUserPath(D_SDMC_IDX);
media_type_directory = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
} else {
LOG_ERROR(Service_FS, "Unsupported media type {}", static_cast<u32>(media_type));
return ResultCode(-1); // TODO(Subv): Find the right error code
@ -593,7 +593,7 @@ ResultCode DeleteSystemSaveData(u32 high, u32 low) {
// Construct the binary path to the archive first
FileSys::Path path = FileSys::ConstructSystemSaveDataBinaryPath(high, low);
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
std::string base_path = FileSys::GetSystemSaveDataContainerPath(nand_directory);
std::string systemsavedata_path = FileSys::GetSystemSaveDataPath(base_path, path);
if (!FileUtil::DeleteDirRecursively(systemsavedata_path))
@ -605,7 +605,7 @@ ResultCode CreateSystemSaveData(u32 high, u32 low) {
// Construct the binary path to the archive first
FileSys::Path path = FileSys::ConstructSystemSaveDataBinaryPath(high, low);
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
std::string base_path = FileSys::GetSystemSaveDataContainerPath(nand_directory);
std::string systemsavedata_path = FileSys::GetSystemSaveDataPath(base_path, path);
if (!FileUtil::CreateFullPath(systemsavedata_path))
@ -617,8 +617,8 @@ void RegisterArchiveTypes() {
// TODO(Subv): Add the other archive types (see here for the known types:
// http://3dbrew.org/wiki/FS:OpenArchive#Archive_idcodes).
std::string sdmc_directory = FileUtil::GetUserPath(D_SDMC_IDX);
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
std::string sdmc_directory = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
auto sdmc_factory = std::make_unique<FileSys::ArchiveFactory_SDMC>(sdmc_directory);
if (sdmc_factory->Initialize())
RegisterArchiveType(std::move(sdmc_factory), ArchiveIdCode::SDMC);