Merge pull request #4879 from tywald/accurate-gs-on

Remove 'Accurate Geometry Shader' setting
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Weiyi Wang 2019-08-18 15:52:45 -04:00 committed by GitHub
commit b4d45b57c7
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11 changed files with 1 additions and 30 deletions

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@ -115,8 +115,6 @@ void Config::ReadValues() {
#else
Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
#endif
Settings::values.shaders_accurate_gs =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
Settings::values.shaders_accurate_mul =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);