Merge pull request #4879 from tywald/accurate-gs-on
Remove 'Accurate Geometry Shader' setting
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commit
b4d45b57c7
11 changed files with 1 additions and 30 deletions
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@ -160,7 +160,6 @@ void Config::ReadValues() {
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#else
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Settings::values.use_hw_shader = ReadSetting("use_hw_shader", true).toBool();
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#endif
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Settings::values.shaders_accurate_gs = ReadSetting("shaders_accurate_gs", true).toBool();
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Settings::values.shaders_accurate_mul = ReadSetting("shaders_accurate_mul", false).toBool();
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Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool();
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Settings::values.resolution_factor =
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@ -462,7 +461,6 @@ void Config::SaveValues() {
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qt_config->beginGroup("Renderer");
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WriteSetting("use_hw_renderer", Settings::values.use_hw_renderer, true);
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WriteSetting("use_hw_shader", Settings::values.use_hw_shader, true);
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WriteSetting("shaders_accurate_gs", Settings::values.shaders_accurate_gs, true);
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WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false);
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WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true);
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WriteSetting("resolution_factor", Settings::values.resolution_factor, 1);
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