Merge pull request #4879 from tywald/accurate-gs-on

Remove 'Accurate Geometry Shader' setting
This commit is contained in:
Weiyi Wang 2019-08-18 15:52:45 -04:00 committed by GitHub
commit b4d45b57c7
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 1 additions and 30 deletions

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@ -160,7 +160,6 @@ void Config::ReadValues() {
#else
Settings::values.use_hw_shader = ReadSetting("use_hw_shader", true).toBool();
#endif
Settings::values.shaders_accurate_gs = ReadSetting("shaders_accurate_gs", true).toBool();
Settings::values.shaders_accurate_mul = ReadSetting("shaders_accurate_mul", false).toBool();
Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool();
Settings::values.resolution_factor =
@ -462,7 +461,6 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
WriteSetting("use_hw_renderer", Settings::values.use_hw_renderer, true);
WriteSetting("use_hw_shader", Settings::values.use_hw_shader, true);
WriteSetting("shaders_accurate_gs", Settings::values.shaders_accurate_gs, true);
WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false);
WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true);
WriteSetting("resolution_factor", Settings::values.resolution_factor, 1);