Merge pull request #4879 from tywald/accurate-gs-on

Remove 'Accurate Geometry Shader' setting
This commit is contained in:
Weiyi Wang 2019-08-18 15:52:45 -04:00 committed by GitHub
commit b4d45b57c7
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 1 additions and 30 deletions

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@ -27,7 +27,6 @@ void Apply() {
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
if (VideoCore::g_renderer) {
@ -76,7 +75,6 @@ void LogSettings() {
LogSetting("Renderer_UseGLES", Settings::values.use_gles);
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);

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@ -141,7 +141,6 @@ struct Values {
bool use_gles;
bool use_hw_renderer;
bool use_hw_shader;
bool shaders_accurate_gs;
bool shaders_accurate_mul;
bool use_shader_jit;
u16 resolution_factor;

View file

@ -188,8 +188,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Settings::values.use_hw_renderer);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
Settings::values.use_hw_shader);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateGs",
Settings::values.shaders_accurate_gs);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul",
Settings::values.shaders_accurate_mul);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",