common: logging: Restructure backend code

This commit is contained in:
Morph 2023-06-24 02:27:24 +03:00 committed by GPUCode
parent b559c078bc
commit b57773b1cf
9 changed files with 310 additions and 285 deletions

View file

@ -15,7 +15,6 @@
#else
#define _SH_DENYWR 0
#endif
#include "common/assert.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
@ -25,10 +24,6 @@
namespace Common::Log {
Filter filter;
void SetGlobalFilter(const Filter& f) {
filter = f;
}
/**
* Static state as a singleton.
*/
@ -64,6 +59,14 @@ public:
});
}
const Filter& GetGlobalFilter() const {
return filter;
}
void SetGlobalFilter(const Filter& f) {
filter = f;
}
Backend* GetBackend(std::string_view backend_name) {
const auto it =
std::find_if(backends.begin(), backends.end(),
@ -182,119 +185,16 @@ void FileBackend::Write(const Entry& entry) {
}
}
DebuggerBackend::~DebuggerBackend() = default;
void DebuggerBackend::Write(const Entry& entry) {
#ifdef _WIN32
::OutputDebugStringW(Common::UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
#define ALL_LOG_CLASSES() \
CLS(Log) \
CLS(Common) \
SUB(Common, Filesystem) \
SUB(Common, Memory) \
CLS(Core) \
SUB(Core, ARM11) \
SUB(Core, Timing) \
SUB(Core, Cheats) \
CLS(Config) \
CLS(Debug) \
SUB(Debug, Emulated) \
SUB(Debug, GPU) \
SUB(Debug, Breakpoint) \
SUB(Debug, GDBStub) \
CLS(Kernel) \
SUB(Kernel, SVC) \
CLS(Applet) \
SUB(Applet, SWKBD) \
CLS(Service) \
SUB(Service, SRV) \
SUB(Service, FRD) \
SUB(Service, FS) \
SUB(Service, ERR) \
SUB(Service, APT) \
SUB(Service, BOSS) \
SUB(Service, GSP) \
SUB(Service, AC) \
SUB(Service, AM) \
SUB(Service, PTM) \
SUB(Service, LDR) \
SUB(Service, MIC) \
SUB(Service, NDM) \
SUB(Service, NFC) \
SUB(Service, NIM) \
SUB(Service, NS) \
SUB(Service, NWM) \
SUB(Service, CAM) \
SUB(Service, CECD) \
SUB(Service, CFG) \
SUB(Service, CSND) \
SUB(Service, DSP) \
SUB(Service, DLP) \
SUB(Service, HID) \
SUB(Service, HTTP) \
SUB(Service, SOC) \
SUB(Service, IR) \
SUB(Service, Y2R) \
SUB(Service, PS) \
SUB(Service, PLGLDR) \
CLS(HW) \
SUB(HW, Memory) \
SUB(HW, LCD) \
SUB(HW, GPU) \
SUB(HW, AES) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Software) \
SUB(Render, OpenGL) \
SUB(Render, Vulkan) \
CLS(Audio) \
SUB(Audio, DSP) \
SUB(Audio, Sink) \
CLS(Input) \
CLS(Network) \
CLS(Movie) \
CLS(Loader) \
CLS(WebService) \
CLS(RPC_Server)
// GetClassName is a macro defined by Windows.h, grrr...
const char* GetLogClassName(Class log_class) {
switch (log_class) {
#define CLS(x) \
case Class::x: \
return #x;
#define SUB(x, y) \
case Class::x##_##y: \
return #x "." #y;
ALL_LOG_CLASSES()
#undef CLS
#undef SUB
case Class::Count:
default:
break;
}
UNREACHABLE();
}
const char* GetLevelName(Level log_level) {
#define LVL(x) \
case Level::x: \
return #x
switch (log_level) {
LVL(Trace);
LVL(Debug);
LVL(Info);
LVL(Warning);
LVL(Error);
LVL(Critical);
case Level::Count:
default:
break;
}
#undef LVL
UNREACHABLE();
void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter);
}
void AddBackend(std::unique_ptr<Backend> backend) {
@ -313,6 +213,10 @@ void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) {
auto& instance = Impl::Instance();
const auto& filter = instance.GetGlobalFilter();
if (!filter.CheckMessage(log_class, log_level))
return;
instance.PushEntry(log_class, log_level, filename, line_num, function,
fmt::vformat(format, args));
}