Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
This commit is contained in:
parent
9ef42040af
commit
b5d6f645bd
99 changed files with 3165 additions and 4501 deletions
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@ -8,6 +8,10 @@ add_executable(citra
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default_ini.h
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emu_window/emu_window_sdl2.cpp
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emu_window/emu_window_sdl2.h
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emu_window/emu_window_sdl2_gl.cpp
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emu_window/emu_window_sdl2_gl.h
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emu_window/emu_window_sdl2_sw.cpp
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emu_window/emu_window_sdl2_sw.h
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lodepng_image_interface.cpp
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lodepng_image_interface.h
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precompiled_headers.h
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@ -13,6 +13,8 @@
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#include "citra/config.h"
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#include "citra/emu_window/emu_window_sdl2.h"
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#include "citra/emu_window/emu_window_sdl2_gl.h"
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#include "citra/emu_window/emu_window_sdl2_sw.h"
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#include "citra/lodepng_image_interface.h"
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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@ -29,7 +31,6 @@
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#include "core/file_sys/cia_container.h"
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#include "core/frontend/applets/default_applets.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/cfg/cfg.h"
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@ -38,6 +39,7 @@
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#include "input_common/main.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#undef _UNICODE
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#include <getopt.h>
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@ -362,13 +364,23 @@ int main(int argc, char** argv) {
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EmuWindow_SDL2::InitializeSDL2();
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const auto emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen, false)};
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const bool use_secondary_window{Settings::values.layout_option.GetValue() ==
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Settings::LayoutOption::SeparateWindows};
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const auto secondary_window =
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use_secondary_window ? std::make_unique<EmuWindow_SDL2>(false, true) : nullptr;
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const auto CreateEmuWindow = [](bool fullscreen,
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bool is_secondary) -> std::unique_ptr<EmuWindow_SDL2> {
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switch (Settings::values.graphics_api.GetValue()) {
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case Settings::GraphicsAPI::OpenGL:
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return std::make_unique<EmuWindow_SDL2_GL>(fullscreen, is_secondary);
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case Settings::GraphicsAPI::Software:
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return std::make_unique<EmuWindow_SDL2_SW>(fullscreen, is_secondary);
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}
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};
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Frontend::ScopeAcquireContext scope(*emu_window);
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const auto emu_window{CreateEmuWindow(fullscreen, false)};
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const bool use_secondary_window{
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Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows &&
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Settings::values.graphics_api.GetValue() != Settings::GraphicsAPI::Software};
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const auto secondary_window = use_secondary_window ? CreateEmuWindow(false, true) : nullptr;
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const auto scope = emu_window->Acquire();
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LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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@ -400,9 +412,6 @@ int main(int argc, char** argv) {
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case Core::System::ResultStatus::ErrorSystemMode:
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LOG_CRITICAL(Frontend, "Failed to determine system mode!");
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return -1;
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case Core::System::ResultStatus::ErrorVideoCore:
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LOG_CRITICAL(Frontend, "VideoCore not initialized");
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return -1;
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case Core::System::ResultStatus::Success:
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break; // Expected case
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default:
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@ -5,6 +5,7 @@
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#include <iomanip>
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#include <memory>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <SDL.h>
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#include <inih/cpp/INIReader.h>
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@ -71,6 +72,30 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
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},
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}};
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template <>
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void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
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std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
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if (setting_value.empty()) {
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setting_value = setting.GetDefault();
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}
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setting = std::move(setting_value);
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type, bool ranged>
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void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
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if constexpr (std::is_floating_point_v<Type>) {
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setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
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} else {
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setting = static_cast<Type>(sdl2_config->GetInteger(
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group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
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}
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}
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void Config::ReadValues() {
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// Controls
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// TODO: add multiple input profile support
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InputCommon::CemuhookUDP::DEFAULT_PORT));
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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Settings::values.cpu_clock_percentage =
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sdl2_config->GetInteger("Core", "cpu_clock_percentage", 100);
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ReadSetting("Core", Settings::values.use_cpu_jit);
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ReadSetting("Core", Settings::values.cpu_clock_percentage);
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// Renderer
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Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", false);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
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ReadSetting("Renderer", Settings::values.graphics_api);
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ReadSetting("Renderer", Settings::values.use_gles);
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ReadSetting("Renderer", Settings::values.use_hw_shader);
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#ifdef __APPLE__
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// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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Settings::values.separable_shader =
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sdl2_config->GetBoolean("Renderer", "separable_shader", false);
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ReadSetting("Renderer", Settings::values.separable_shader);
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#endif
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Settings::values.shaders_accurate_mul =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_vsync_new =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1));
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Settings::values.texture_filter_name =
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sdl2_config->GetString("Renderer", "texture_filter_name", "none");
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ReadSetting("Renderer", Settings::values.shaders_accurate_mul);
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ReadSetting("Renderer", Settings::values.use_shader_jit);
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ReadSetting("Renderer", Settings::values.resolution_factor);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.frame_limit);
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ReadSetting("Renderer", Settings::values.use_vsync_new);
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ReadSetting("Renderer", Settings::values.texture_filter_name);
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Settings::values.mono_render_option = static_cast<Settings::MonoRenderOption>(
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sdl2_config->GetInteger("Renderer", "mono_render_option", 0));
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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Settings::values.factor_3d =
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static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
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Settings::values.pp_shader_name =
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sdl2_config->GetString("Renderer", "pp_shader_name", "none (builtin)");
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Settings::values.anaglyph_shader_name =
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sdl2_config->GetString("Renderer", "anaglyph_shader_name", "dubois (builtin)");
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Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true);
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ReadSetting("Renderer", Settings::values.mono_render_option);
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ReadSetting("Renderer", Settings::values.render_3d);
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ReadSetting("Renderer", Settings::values.factor_3d);
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ReadSetting("Renderer", Settings::values.pp_shader_name);
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ReadSetting("Renderer", Settings::values.anaglyph_shader_name);
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ReadSetting("Renderer", Settings::values.filter_mode);
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green =
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static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
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Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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// Layout
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
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Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
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Settings::values.upright_screen = sdl2_config->GetBoolean("Layout", "upright_screen", false);
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Settings::values.large_screen_proportion =
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sdl2_config->GetReal("Layout", "large_screen_proportion", 4.0);
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Settings::values.custom_layout = sdl2_config->GetBoolean("Layout", "custom_layout", false);
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Settings::values.custom_top_left =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_left", 0));
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Settings::values.custom_top_top =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_top", 0));
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Settings::values.custom_top_right =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_right", 400));
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Settings::values.custom_top_bottom =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_bottom", 240));
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Settings::values.custom_bottom_left =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_left", 40));
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Settings::values.custom_bottom_top =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_top", 240));
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Settings::values.custom_bottom_right =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360));
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Settings::values.custom_bottom_bottom =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480));
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Settings::values.custom_second_layer_opacity =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_second_layer_opacity", 100));
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ReadSetting("Layout", Settings::values.layout_option);
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ReadSetting("Layout", Settings::values.swap_screen);
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ReadSetting("Layout", Settings::values.upright_screen);
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ReadSetting("Layout", Settings::values.large_screen_proportion);
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ReadSetting("Layout", Settings::values.custom_layout);
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ReadSetting("Layout", Settings::values.custom_top_left);
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ReadSetting("Layout", Settings::values.custom_top_top);
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ReadSetting("Layout", Settings::values.custom_top_right);
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ReadSetting("Layout", Settings::values.custom_top_bottom);
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ReadSetting("Layout", Settings::values.custom_bottom_left);
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ReadSetting("Layout", Settings::values.custom_bottom_top);
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ReadSetting("Layout", Settings::values.custom_bottom_right);
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ReadSetting("Layout", Settings::values.custom_bottom_bottom);
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ReadSetting("Layout", Settings::values.custom_second_layer_opacity);
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// Utility
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Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
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Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false);
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Settings::values.preload_textures =
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sdl2_config->GetBoolean("Utility", "preload_textures", false);
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ReadSetting("Utility", Settings::values.dump_textures);
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ReadSetting("Utility", Settings::values.custom_textures);
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ReadSetting("Utility", Settings::values.preload_textures);
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// Audio
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Settings::values.audio_emulation = static_cast<Settings::AudioEmulation>(
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sdl2_config->GetInteger("Audio", "audio_emulation", 0));
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Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto");
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Settings::values.enable_audio_stretching =
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sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
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Settings::values.audio_device_id = sdl2_config->GetString("Audio", "output_device", "auto");
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Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
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Settings::values.mic_input_device =
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sdl2_config->GetString("Audio", "mic_input_device", Frontend::Mic::default_device_name);
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Settings::values.mic_input_type =
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static_cast<Settings::MicInputType>(sdl2_config->GetInteger("Audio", "mic_input_type", 0));
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ReadSetting("Audio", Settings::values.audio_emulation);
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.enable_audio_stretching);
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ReadSetting("Audio", Settings::values.audio_device_id);
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ReadSetting("Audio", Settings::values.volume);
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ReadSetting("Audio", Settings::values.mic_input_device);
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ReadSetting("Audio", Settings::values.mic_input_type);
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// Data Storage
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Settings::values.use_virtual_sd =
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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Settings::values.use_custom_storage =
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sdl2_config->GetBoolean("Data Storage", "use_custom_storage", false);
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ReadSetting("Data Storage", Settings::values.use_virtual_sd);
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ReadSetting("Data Storage", Settings::values.use_custom_storage);
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if (Settings::values.use_custom_storage) {
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FileUtil::UpdateUserPath(FileUtil::UserPath::NANDDir,
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@ -211,11 +203,9 @@ void Config::ReadValues() {
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}
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// System
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Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", true);
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Settings::values.region_value =
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sdl2_config->GetInteger("System", "region_value", Settings::REGION_VALUE_AUTO_SELECT);
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Settings::values.init_clock =
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static_cast<Settings::InitClock>(sdl2_config->GetInteger("System", "init_clock", 1));
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ReadSetting("System", Settings::values.is_new_3ds);
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ReadSetting("System", Settings::values.region_value);
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ReadSetting("System", Settings::values.init_clock);
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{
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std::tm t;
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t.tm_sec = 1;
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|
@ -236,6 +226,8 @@ void Config::ReadValues() {
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std::chrono::system_clock::from_time_t(std::mktime(&t)).time_since_epoch())
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.count();
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}
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ReadSetting("System", Settings::values.plugin_loader_enabled);
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ReadSetting("System", Settings::values.allow_plugin_loader);
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{
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constexpr const char* default_init_time_offset = "0 00:00:00";
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|
@ -311,14 +303,14 @@ void Config::ReadValues() {
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sdl2_config->GetInteger("Camera", "camera_outer_left_flip", 0);
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// Miscellaneous
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Settings::values.log_filter = sdl2_config->GetString("Miscellaneous", "log_filter", "*:Info");
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ReadSetting("Miscellaneous", Settings::values.log_filter);
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
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Settings::values.gdbstub_port =
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static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
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ReadSetting("Debugging", Settings::values.renderer_debug);
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ReadSetting("Debugging", Settings::values.use_gdbstub);
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ReadSetting("Debugging", Settings::values.gdbstub_port);
|
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|
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for (const auto& service_module : Service::service_module_map) {
|
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bool use_lle = sdl2_config->GetBoolean("Debugging", "LLE\\" + service_module.name, false);
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|
|
|
@ -6,6 +6,7 @@
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|||
|
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#include <memory>
|
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#include <string>
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#include "common/settings.h"
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|
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class INIReader;
|
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|
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|
@ -21,4 +22,14 @@ public:
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~Config();
|
||||
|
||||
void Reload();
|
||||
|
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private:
|
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/**
|
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* Applies a value read from the sdl2_config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
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*/
|
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template <typename Type, bool ranged>
|
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void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
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};
|
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|
|
|
@ -98,14 +98,14 @@ use_cpu_jit =
|
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cpu_clock_percentage =
|
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|
||||
[Renderer]
|
||||
# Whether to render using OpenGL or Software
|
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# 0: Software, 1: OpenGL (default)
|
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graphics_api =
|
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|
||||
# Whether to render using GLES or OpenGL
|
||||
# 0 (default): OpenGL, 1: GLES
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use_gles =
|
||||
|
||||
# Whether to use software or hardware rendering.
|
||||
# 0: Software, 1 (default): Hardware
|
||||
use_hw_renderer =
|
||||
|
||||
# Whether to use hardware shaders to emulate 3DS shaders
|
||||
# 0: Software, 1 (default): Hardware
|
||||
use_hw_shader =
|
||||
|
@ -328,9 +328,15 @@ log_filter = *:Info
|
|||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
|
||||
# Port for listening to GDB connections.
|
||||
use_gdbstub=false
|
||||
gdbstub_port=24689
|
||||
|
||||
# Whether to enable additional debugging information during emulation
|
||||
# 0 (default): Off, 1: On
|
||||
renderer_debug =
|
||||
|
||||
# To LLE a service module add "LLE\<module name>=true"
|
||||
|
||||
[WebService]
|
||||
|
|
|
@ -7,40 +7,14 @@
|
|||
#include <string>
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <fmt/format.h>
|
||||
#include <glad/glad.h>
|
||||
#include "citra/emu_window/emu_window_sdl2.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/3ds.h"
|
||||
#include "core/core.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "network/network.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
SharedContext_SDL2::SharedContext_SDL2() {
|
||||
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
}
|
||||
|
||||
SharedContext_SDL2::~SharedContext_SDL2() {
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
void SharedContext_SDL2::MakeCurrent() {
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
}
|
||||
|
||||
void SharedContext_SDL2::DoneCurrent() {
|
||||
SDL_GL_MakeCurrent(window, nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
|
@ -135,78 +109,9 @@ void EmuWindow_SDL2::Fullscreen() {
|
|||
SDL_MaximizeWindow(render_window);
|
||||
}
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen, bool is_secondary) : EmuWindow(is_secondary) {
|
||||
// Initialize the window
|
||||
if (Settings::values.use_gles) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
} else {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
// Enable context sharing for the shared context
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
// Enable vsync
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
|
||||
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
}
|
||||
|
||||
window_context = SDL_GL_CreateContext(render_window);
|
||||
core_context = CreateSharedContext();
|
||||
last_saved_context = nullptr;
|
||||
|
||||
if (window_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if (core_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
render_window_id = SDL_GetWindowID(render_window);
|
||||
auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
|
||||
|
||||
if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
}
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(bool is_secondary) : EmuWindow(is_secondary) {}
|
||||
|
||||
EmuWindow_SDL2::~EmuWindow_SDL2() {
|
||||
core_context.reset();
|
||||
SDL_GL_DeleteContext(window_context);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
|
@ -222,28 +127,6 @@ void EmuWindow_SDL2::InitializeSDL2() {
|
|||
SDL_SetMainReady();
|
||||
}
|
||||
|
||||
std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const {
|
||||
return std::make_unique<SharedContext_SDL2>();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::SaveContext() {
|
||||
last_saved_context = SDL_GL_GetCurrentContext();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::RestoreContext() {
|
||||
SDL_GL_MakeCurrent(render_window, last_saved_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::Present() {
|
||||
SDL_GL_MakeCurrent(render_window, window_context);
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
while (IsOpen()) {
|
||||
VideoCore::g_renderer->TryPresent(100, is_secondary);
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::PollEvents() {
|
||||
SDL_Event event;
|
||||
std::vector<SDL_Event> other_window_events;
|
||||
|
@ -312,14 +195,6 @@ void EmuWindow_SDL2::PollEvents() {
|
|||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::MakeCurrent() {
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::DoneCurrent() {
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
||||
}
|
||||
|
|
|
@ -10,56 +10,27 @@
|
|||
|
||||
struct SDL_Window;
|
||||
|
||||
class SharedContext_SDL2 : public Frontend::GraphicsContext {
|
||||
public:
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
SharedContext_SDL2();
|
||||
|
||||
~SharedContext_SDL2() override;
|
||||
|
||||
void MakeCurrent() override;
|
||||
|
||||
void DoneCurrent() override;
|
||||
|
||||
private:
|
||||
SDL_GLContext context;
|
||||
SDL_Window* window;
|
||||
};
|
||||
|
||||
class EmuWindow_SDL2 : public Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(bool fullscreen, bool is_secondary);
|
||||
explicit EmuWindow_SDL2(bool is_secondary);
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Initializes SDL2
|
||||
static void InitializeSDL2();
|
||||
|
||||
void Present();
|
||||
/// Presents the most recent frame from the video backend
|
||||
virtual void Present() {}
|
||||
|
||||
/// Polls window events
|
||||
void PollEvents() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
bool IsOpen() const;
|
||||
|
||||
/// Close the window.
|
||||
void RequestClose();
|
||||
|
||||
/// Creates a new context that is shared with the current context
|
||||
std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
/// Saves the current context, for the purpose of e.g. creating new shared contexts
|
||||
void SaveContext() override;
|
||||
/// Restores the context previously saved
|
||||
void RestoreContext() override;
|
||||
|
||||
private:
|
||||
protected:
|
||||
/// Called by PollEvents when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
|
||||
|
@ -105,17 +76,6 @@ private:
|
|||
/// Fake hidden window for the core context
|
||||
SDL_Window* dummy_window;
|
||||
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext window_context;
|
||||
|
||||
/// Used by SaveContext and RestoreContext
|
||||
SDL_GLContext last_saved_context;
|
||||
|
||||
/// The OpenGL context associated with the core
|
||||
std::unique_ptr<Frontend::GraphicsContext> core_context;
|
||||
|
||||
/// Keeps track of how often to update the title bar during gameplay
|
||||
u32 last_time = 0;
|
||||
};
|
||||
|
|
152
src/citra/emu_window/emu_window_sdl2_gl.cpp
Normal file
152
src/citra/emu_window/emu_window_sdl2_gl.cpp
Normal file
|
@ -0,0 +1,152 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <glad/glad.h>
|
||||
#include "citra/emu_window/emu_window_sdl2_gl.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
class SDLGLContext : public Frontend::GraphicsContext {
|
||||
public:
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
SDLGLContext() {
|
||||
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
}
|
||||
|
||||
~SDLGLContext() override {
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
SDL_GL_MakeCurrent(window, nullptr);
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext context;
|
||||
};
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary)
|
||||
: EmuWindow_SDL2{is_secondary} {
|
||||
// Initialize the window
|
||||
if (Settings::values.use_gles) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
} else {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
// Enable context sharing for the shared context
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
// Enable vsync
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
// Enable debug context
|
||||
if (Settings::values.renderer_debug) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
||||
}
|
||||
|
||||
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
}
|
||||
|
||||
window_context = SDL_GL_CreateContext(render_window);
|
||||
core_context = CreateSharedContext();
|
||||
last_saved_context = nullptr;
|
||||
|
||||
if (window_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if (core_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
render_window_id = SDL_GetWindowID(render_window);
|
||||
auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
|
||||
|
||||
if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
||||
core_context.reset();
|
||||
SDL_DestroyWindow(render_window);
|
||||
SDL_GL_DeleteContext(window_context);
|
||||
}
|
||||
|
||||
std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::MakeCurrent() {
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::DoneCurrent() {
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::SaveContext() {
|
||||
last_saved_context = SDL_GL_GetCurrentContext();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::RestoreContext() {
|
||||
SDL_GL_MakeCurrent(render_window, last_saved_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::Present() {
|
||||
SDL_GL_MakeCurrent(render_window, window_context);
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
while (IsOpen()) {
|
||||
VideoCore::g_renderer->TryPresent(100, is_secondary);
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
35
src/citra/emu_window/emu_window_sdl2_gl.h
Normal file
35
src/citra/emu_window/emu_window_sdl2_gl.h
Normal file
|
@ -0,0 +1,35 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "citra/emu_window/emu_window_sdl2.h"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
class EmuWindow_SDL2_GL : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary);
|
||||
~EmuWindow_SDL2_GL();
|
||||
|
||||
void Present() override;
|
||||
std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void SaveContext() override;
|
||||
void RestoreContext() override;
|
||||
|
||||
private:
|
||||
using SDL_GLContext = void*;
|
||||
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext window_context;
|
||||
|
||||
/// Used by SaveContext and RestoreContext
|
||||
SDL_GLContext last_saved_context;
|
||||
|
||||
/// The OpenGL context associated with the core
|
||||
std::unique_ptr<Frontend::GraphicsContext> core_context;
|
||||
};
|
127
src/citra/emu_window/emu_window_sdl2_sw.cpp
Normal file
127
src/citra/emu_window/emu_window_sdl2_sw.cpp
Normal file
|
@ -0,0 +1,127 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <SDL_rect.h>
|
||||
#include "citra/emu_window/emu_window_sdl2_sw.h"
|
||||
#include "common/color.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
class DummyContext : public Frontend::GraphicsContext {};
|
||||
|
||||
EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(bool fullscreen, bool is_secondary)
|
||||
: EmuWindow_SDL2{is_secondary} {
|
||||
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
|
||||
SDL_WINDOW_SHOWN);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
window_surface = SDL_GetWindowSurface(render_window);
|
||||
renderer = SDL_CreateSoftwareRenderer(window_surface);
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
}
|
||||
|
||||
render_window_id = SDL_GetWindowID(render_window);
|
||||
|
||||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_SW::~EmuWindow_SDL2_SW() {
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(render_window);
|
||||
}
|
||||
|
||||
std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2_SW::CreateSharedContext() const {
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_SW::Present() {
|
||||
const auto layout{Layout::DefaultFrameLayout(
|
||||
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, false, false)};
|
||||
|
||||
while (IsOpen()) {
|
||||
SDL_SetRenderDrawColor(renderer, Settings::values.bg_red.GetValue() * 255,
|
||||
Settings::values.bg_green.GetValue() * 255,
|
||||
Settings::values.bg_blue.GetValue() * 255, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
const auto draw_screen = [&](int fb_id) {
|
||||
const auto dst_rect = fb_id == 0 ? layout.top_screen : layout.bottom_screen;
|
||||
SDL_Rect sdl_rect{static_cast<int>(dst_rect.left), static_cast<int>(dst_rect.top),
|
||||
static_cast<int>(dst_rect.GetWidth()),
|
||||
static_cast<int>(dst_rect.GetHeight())};
|
||||
SDL_Surface* screen = LoadFramebuffer(fb_id);
|
||||
SDL_BlitSurface(screen, nullptr, window_surface, &sdl_rect);
|
||||
SDL_FreeSurface(screen);
|
||||
};
|
||||
|
||||
draw_screen(0);
|
||||
draw_screen(1);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_UpdateWindowSurface(render_window);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface* EmuWindow_SDL2_SW::LoadFramebuffer(int fb_id) {
|
||||
const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id];
|
||||
const PAddr framebuffer_addr =
|
||||
framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2;
|
||||
|
||||
Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
|
||||
const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr);
|
||||
|
||||
const int width = framebuffer.height;
|
||||
const int height = framebuffer.width;
|
||||
const int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
|
||||
|
||||
SDL_Surface* surface =
|
||||
SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_ABGR8888);
|
||||
SDL_LockSurface(surface);
|
||||
for (int y = 0; y < height; y++) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
const u8* pixel = framebuffer_data + (x * height + height - y) * bpp;
|
||||
const Common::Vec4 color = [&] {
|
||||
switch (framebuffer.color_format) {
|
||||
case GPU::Regs::PixelFormat::RGBA8:
|
||||
return Common::Color::DecodeRGBA8(pixel);
|
||||
case GPU::Regs::PixelFormat::RGB8:
|
||||
return Common::Color::DecodeRGB8(pixel);
|
||||
case GPU::Regs::PixelFormat::RGB565:
|
||||
return Common::Color::DecodeRGB565(pixel);
|
||||
case GPU::Regs::PixelFormat::RGB5A1:
|
||||
return Common::Color::DecodeRGB5A1(pixel);
|
||||
case GPU::Regs::PixelFormat::RGBA4:
|
||||
return Common::Color::DecodeRGBA4(pixel);
|
||||
}
|
||||
}();
|
||||
|
||||
u8* dst_pixel = reinterpret_cast<u8*>(surface->pixels) + (y * width + x) * 4;
|
||||
std::memcpy(dst_pixel, color.AsArray(), sizeof(color));
|
||||
}
|
||||
}
|
||||
SDL_UnlockSurface(surface);
|
||||
return surface;
|
||||
}
|
32
src/citra/emu_window/emu_window_sdl2_sw.h
Normal file
32
src/citra/emu_window/emu_window_sdl2_sw.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "citra/emu_window/emu_window_sdl2.h"
|
||||
|
||||
struct SDL_Renderer;
|
||||
struct SDL_Surface;
|
||||
|
||||
class EmuWindow_SDL2_SW : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_SW(bool fullscreen, bool is_secondary);
|
||||
~EmuWindow_SDL2_SW();
|
||||
|
||||
void Present() override;
|
||||
std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
|
||||
void MakeCurrent() override {}
|
||||
void DoneCurrent() override {}
|
||||
|
||||
private:
|
||||
/// Loads a framebuffer to an SDL surface
|
||||
SDL_Surface* LoadFramebuffer(int fb_id);
|
||||
|
||||
/// The SDL software renderer
|
||||
SDL_Renderer* renderer;
|
||||
|
||||
/// The window surface
|
||||
SDL_Surface* window_surface;
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue