Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
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<width>400</width>
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<height>430</height>
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@ -20,27 +20,65 @@
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QGroupBox" name="apiBox">
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<property name="title">
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<string>API Settings</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QWidget" name="graphics_api_group" native="true">
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<layout class="QHBoxLayout" name="graphics_api_group_2">
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="graphics_api_label">
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<property name="text">
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<string>Graphics API</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="graphics_api_combo">
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<item>
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<property name="text">
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<string>Software</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>OpenGL</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="rendererBox">
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<property name="title">
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<string>Renderer</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<widget class="QCheckBox" name="toggle_hw_renderer">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Hardware Renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="hw_renderer_group" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<property name="topMargin">
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<number>0</number>
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@ -157,8 +195,6 @@
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</layout>
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</widget>
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<tabstops>
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<tabstop>toggle_hw_renderer</tabstop>
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<tabstop>toggle_hw_shader</tabstop>
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<tabstop>toggle_separable_shader</tabstop>
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<tabstop>toggle_accurate_mul</tabstop>
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<tabstop>toggle_shader_jit</tabstop>
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