Pica/CommandProcessor: Add support for integer uniforms.
This commit is contained in:
parent
b03a97e0b8
commit
b7a48c422a
4 changed files with 30 additions and 1 deletions
|
@ -73,6 +73,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
|
|||
|
||||
Math::Vec4<float24>& GetFloatUniform(u32 index);
|
||||
bool& GetBoolUniform(u32 index);
|
||||
Math::Vec4<u8>& GetIntUniform(u32 index);
|
||||
|
||||
const std::array<u32, 1024>& GetShaderBinary();
|
||||
const std::array<u32, 1024>& GetSwizzlePatterns();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue