Pica/CommandProcessor: Add support for integer uniforms.

This commit is contained in:
Tony Wasserka 2014-12-21 02:49:45 +01:00
parent b03a97e0b8
commit b7a48c422a
4 changed files with 30 additions and 1 deletions

View file

@ -73,6 +73,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
Math::Vec4<float24>& GetFloatUniform(u32 index);
bool& GetBoolUniform(u32 index);
Math::Vec4<u8>& GetIntUniform(u32 index);
const std::array<u32, 1024>& GetShaderBinary();
const std::array<u32, 1024>& GetSwizzlePatterns();