add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
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5940361b81
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b81c15941e
16 changed files with 208 additions and 55 deletions
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@ -14,7 +14,6 @@
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#include <vector>
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#include <boost/range/iterator_range.hpp>
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#include <glad/glad.h>
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#include <lodepng.h>
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#include "common/alignment.h"
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#include "common/bit_field.h"
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#include "common/color.h"
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@ -856,10 +855,11 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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}
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}
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bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect) {
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bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect) {
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bool result = false;
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const std::string load_path =
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fmt::format("{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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@ -868,17 +868,15 @@ bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_in
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if (!custom_tex_cache.IsTextureCached(tex_hash)) {
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if (FileUtil::Exists(load_path)) {
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u32 lodepng_ret =
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lodepng::decode(tex_info.tex, tex_info.width, tex_info.height, load_path);
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if (lodepng_ret) {
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
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lodepng_error_text(lodepng_ret));
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} else {
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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load_path)) {
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LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
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tex_info.height);
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result = true;
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} else {
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture");
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}
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}
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} else {
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@ -896,27 +894,30 @@ bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_in
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return result;
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}
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bool CachedSurface::GetDumpPath(u64 tex_hash, std::string& path) {
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std::optional<std::string> CachedSurface::GetDumpPath(u64 tex_hash) {
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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std::string path;
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path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (!FileUtil::CreateFullPath(path)) {
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LOG_ERROR(Render, "Unable to create {}", path);
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return false;
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return {};
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}
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path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(path)) {
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custom_tex_cache.SetTextureDumped(tex_hash);
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return true;
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return path;
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}
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return false;
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return {};
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}
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void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path) {
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// Dump texture to RGBA8 and encode as PNG
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
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std::vector<u8> decoded_texture;
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decoded_texture.resize(width * height * 4);
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@ -924,11 +925,8 @@ void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height);
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if (png_error) {
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LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
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lodepng_error_text(png_error));
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}
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if (image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture");
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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@ -955,10 +953,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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if (Settings::values.custom_textures)
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use_custom_tex = LoadCustomTextures(tex_hash, custom_tex_info, custom_rect);
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use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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if (Settings::values.dump_textures && !use_custom_tex)
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dump_tex = GetDumpPath(tex_hash, dump_path);
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if (auto temp_dump_path = GetDumpPath(tex_hash)) {
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dump_path = temp_dump_path.value();
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dump_tex = true;
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}
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// Load data from memory to the surface
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GLint x0 = static_cast<GLint>(custom_rect.left);
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@ -1168,8 +1169,7 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params
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surface->type != SurfaceType::Fill)
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return;
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// Found a match, update only if this is better than the previous
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// one
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// Found a match, update only if this is better than the previous one
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auto UpdateMatch = [&] {
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match_surface = surface;
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match_valid = is_valid;
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@ -1368,8 +1368,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
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if (surface == nullptr) {
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u16 target_res_scale = params.res_scale;
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if (match_res_scale != ScaleMatch::Exact) {
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// This surface may have a subrect of another surface with a higher
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// res_scale, find it to adjust our params
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// This surface may have a subrect of another surface with a higher res_scale, find it
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// to adjust our params
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SurfaceParams find_params = params;
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Surface expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
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surface_cache, find_params, match_res_scale);
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@ -1470,8 +1470,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
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// Can't have gaps in a surface
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new_params.width = aligned_params.stride;
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new_params.UpdateParams();
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// GetSurface will create the new surface and possibly adjust res_scale if
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// necessary
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// GetSurface will create the new surface and possibly adjust res_scale if necessary
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surface = GetSurface(new_params, match_res_scale, load_if_create);
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} else if (load_if_create) {
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ValidateSurface(surface, aligned_params.addr, aligned_params.size);
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@ -1628,10 +1627,9 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
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if (surface) {
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face.watcher = surface->CreateWatcher();
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} else {
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// Can occur when texture address is invalid. We mark the watcher
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// with nullptr in this case and the content of the face wouldn't
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// get updated. These are usually leftover setup in the texture unit
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// and games are not supposed to draw using them.
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// Can occur when texture address is invalid. We mark the watcher with nullptr in
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// this case and the content of the face wouldn't get updated. These are usually
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// leftover setup in the texture unit and games are not supposed to draw using them.
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face.watcher = nullptr;
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}
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}
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@ -1731,8 +1729,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
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auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
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// Make sure that framebuffers don't overlap if both color and depth are being
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// used
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// Make sure that framebuffers don't overlap if both color and depth are being used
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if (using_color_fb && using_depth_fb &&
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boost::icl::length(color_vp_interval & depth_vp_interval)) {
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LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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@ -1920,10 +1917,9 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surf
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SurfaceRegions flushed_intervals;
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for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
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// small sizes imply that this most likely comes from the cpu, flush the
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// entire region the point is to avoid thousands of small writes every frame
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// if the cpu decides to access that region, anything higher than 8 you're
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// guaranteed it comes from a service
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// small sizes imply that this most likely comes from the cpu, flush the entire region
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// the point is to avoid thousands of small writes every frame if the cpu decides to access
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// that region, anything higher than 8 you're guaranteed it comes from a service
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const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
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auto& surface = pair.second;
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@ -1980,8 +1976,7 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
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cached_surface->invalid_regions.insert(interval);
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cached_surface->InvalidateAllWatcher();
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// Remove only "empty" fill surfaces to avoid destroying and recreating
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// OGL textures
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// Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures
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if (cached_surface->type == SurfaceType::Fill &&
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cached_surface->IsSurfaceFullyInvalid()) {
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remove_surfaces.emplace(cached_surface);
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@ -2050,8 +2045,8 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u32 size, int del
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const u32 page_start = addr >> Memory::PAGE_BITS;
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const u32 page_end = page_start + num_pages;
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// Interval maps will erase segments if count reaches 0, so if delta is negative
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// we have to subtract after iterating
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// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
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// subtract after iterating
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const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
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if (delta > 0)
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cached_pages.add({pages_interval, delta});
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@ -379,9 +379,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
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void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
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// Custom texture loading and dumping
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bool LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect);
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bool GetDumpPath(u64 tex_hash, std::string& path);
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bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect);
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std::optional<std::string> GetDumpPath(u64 tex_hash);
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void DumpTexture(GLuint target_tex, const std::string& dump_path);
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// Upload/Download data in gl_buffer in/to this surface's texture
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