Pica/VertexShader: Some cleanups using std::array.

This commit is contained in:
Tony Wasserka 2014-12-16 01:20:29 +01:00
parent ce36ad454e
commit b85524c760
2 changed files with 19 additions and 5 deletions

View file

@ -73,6 +73,9 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
Math::Vec4<float24>& GetFloatUniform(u32 index);
const std::array<u32, 1024>& GetShaderBinary();
const std::array<u32, 1024>& GetSwizzlePatterns();
} // namespace
} // namespace