citra_qt: Only resume the game if it wasn't paused
When dumping was stopped, the game will be paused and then resumed. However when the game was already paused this will result in the game being unexpectedly resumed, which isn't what we want.
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2 changed files with 6 additions and 1 deletions
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@ -1850,6 +1850,8 @@ void GMainWindow::OnStopVideoDumping() {
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const bool was_dumping = Core::System::GetInstance().VideoDumper().IsDumping();
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if (!was_dumping)
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return;
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game_paused_for_dumping = emu_thread->IsRunning();
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OnPauseGame();
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auto future =
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@ -1859,7 +1861,8 @@ void GMainWindow::OnStopVideoDumping() {
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if (game_shutdown_delayed) {
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game_shutdown_delayed = false;
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ShutdownGame();
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} else {
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} else if (game_paused_for_dumping) {
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game_paused_for_dumping = false;
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OnStartGame();
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}
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});
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