yuzu/configuration: Make function naming consistent

This commit is contained in:
Lioncash 2019-05-26 00:39:23 -04:00 committed by fearlessTobi
parent cae913d3d5
commit ba6eb5285d
25 changed files with 248 additions and 243 deletions

View file

@ -237,7 +237,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
ConfigureSystem::~ConfigureSystem() = default;
void ConfigureSystem::setConfiguration() {
void ConfigureSystem::SetConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn();
ui->combo_init_clock->setCurrentIndex(static_cast<u8>(Settings::values.init_clock));
@ -297,9 +297,10 @@ void ConfigureSystem::ReadSystemSettings() {
ui->spinBox_play_coins->setValue(play_coin);
}
void ConfigureSystem::applyConfiguration() {
if (!enabled)
void ConfigureSystem::ApplyConfiguration() {
if (!enabled) {
return;
}
bool modified = false;
@ -349,8 +350,9 @@ void ConfigureSystem::applyConfiguration() {
}
// update the config savegame if any item is modified.
if (modified)
if (modified) {
cfg->UpdateConfigNANDSavegame();
}
Settings::values.init_clock =
static_cast<Settings::InitClock>(ui->combo_init_clock->currentIndex());
@ -389,7 +391,7 @@ void ConfigureSystem::ConfigureTime() {
dt.fromString("2000-01-01 00:00:01", "yyyy-MM-dd hh:mm:ss");
ui->edit_init_time->setMinimumDateTime(dt);
this->setConfiguration();
SetConfiguration();
UpdateInitTime(ui->combo_init_clock->currentIndex());
}
@ -409,8 +411,10 @@ void ConfigureSystem::RefreshConsoleID() {
"if you use an outdated config savegame. Continue?");
reply = QMessageBox::critical(this, tr("Warning"), warning_text,
QMessageBox::No | QMessageBox::Yes);
if (reply == QMessageBox::No)
if (reply == QMessageBox::No) {
return;
}
u32 random_number;
u64 console_id;
cfg->GenerateConsoleUniqueId(random_number, console_id);
@ -420,6 +424,6 @@ void ConfigureSystem::RefreshConsoleID() {
tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
}
void ConfigureSystem::retranslateUi() {
void ConfigureSystem::RetranslateUI() {
ui->retranslateUi(this);
}