Kernel: Move Thread's definition to the header file

This commit is contained in:
Yuri Kunde Schlesner 2014-12-22 04:32:03 -02:00
parent 7b3452c730
commit ba72208cd4
3 changed files with 67 additions and 53 deletions

View file

@ -22,60 +22,18 @@
namespace Kernel {
class Thread : public Kernel::Object {
public:
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
static const HandleType HANDLE_TYPE = HandleType::Thread;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override {
const bool wait = status != THREADSTATUS_DORMANT;
if (wait) {
Handle thread = GetCurrentThreadHandle();
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
waiting_threads.push_back(thread);
}
WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
ResultVal<bool> Thread::WaitSynchronization() {
const bool wait = status != THREADSTATUS_DORMANT;
if (wait) {
Handle thread = GetCurrentThreadHandle();
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
waiting_threads.push_back(thread);
}
return MakeResult<bool>(wait);
WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
}
Core::ThreadContext context;
u32 thread_id;
u32 status;
u32 entry_point;
u32 stack_top;
u32 stack_size;
s32 initial_priority;
s32 current_priority;
s32 processor_id;
WaitType wait_type;
Handle wait_handle;
VAddr wait_address;
std::vector<Handle> waiting_threads;
std::string name;
/// Whether this thread is intended to never actually be executed, i.e. always idle
bool idle = false;
};
return MakeResult<bool>(wait);
}
// Lists all thread ids that aren't deleted/etc.
static std::vector<Handle> thread_queue;