Frontend: emulate motion sensor

This commit is contained in:
wwylele 2016-12-11 23:32:41 +02:00
parent 6479f63091
commit bcf9d20d57
9 changed files with 239 additions and 16 deletions

View file

@ -5,6 +5,7 @@
#include <algorithm>
#include <cmath>
#include "common/assert.h"
#include "common/profiler_reporting.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/key_map.h"
#include "video_core/video_core.h"
@ -89,6 +90,27 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
void EmuWindow::AccelerometerChanged(float x, float y, float z) {
constexpr float coef = 512;
// TODO(wwylele): do a time stretch as it in GyroscopeChanged
// The time stretch formula should be like
// stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
accel_x = x * coef;
accel_y = y * coef;
accel_z = z * coef;
}
void EmuWindow::GyroscopeChanged(float x, float y, float z) {
constexpr float FULL_FPS = 60;
float coef = GetGyroscopeRawToDpsCoefficient();
float stretch =
FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
gyro_x = x * coef * stretch;
gyro_y = y * coef * stretch;
gyro_z = z * coef * stretch;
}
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
Layout::FramebufferLayout layout;
switch (Settings::values.layout_option) {