Libnetwork: add password protected rooms, guid, and error fixes (#3068)

* Network: Add password protected roomsand GUID

* Limit chat message size
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B3n30 2017-11-19 19:52:37 +01:00 committed by GitHub
parent 4071da5012
commit c0a7afaa5c
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4 changed files with 139 additions and 33 deletions

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@ -4,8 +4,10 @@
#include <algorithm>
#include <atomic>
#include <iomanip>
#include <mutex>
#include <random>
#include <sstream>
#include <thread>
#include "enet/enet.h"
#include "network/packet.h"
@ -13,9 +15,6 @@
namespace Network {
/// Maximum number of concurrent connections allowed to this room.
static constexpr u32 MaxConcurrentConnections = 10;
class Room::RoomImpl {
public:
// This MAC address is used to generate a 'Nintendo' like Mac address.
@ -27,6 +26,8 @@ public:
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
std::string password; ///< The password required to connect to this room.
struct Member {
std::string nickname; ///< The nickname of the member.
GameInfo game_info; ///< The current game of the member
@ -81,6 +82,11 @@ public:
*/
void SendVersionMismatch(ENetPeer* client);
/**
* Sends a ID_ROOM_WRONG_PASSWORD message telling the client that the password is wrong.
*/
void SendWrongPassword(ENetPeer* client);
/**
* Notifies the member that its connection attempt was successful,
* and it is now part of the room.
@ -99,6 +105,8 @@ public:
* <MessageID>ID_ROOM_INFORMATION
* <String> room_name
* <u32> member_slots: The max number of clients allowed in this room
* <String> uid
* <u16> port
* <u32> num_members: the number of currently joined clients
* This is followed by the following three values for each member:
* <String> nickname of that member
@ -136,13 +144,18 @@ public:
* to all other clients.
*/
void HandleClientDisconnection(ENetPeer* client);
/**
* Creates a random ID in the form 12345678-1234-1234-1234-123456789012
*/
void CreateUniqueID();
};
// RoomImpl
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 100) > 0) {
if (enet_host_service(server, &event, 50) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@ -188,6 +201,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
u32 client_version;
packet >> client_version;
std::string pass;
packet >> pass;
if (pass != password) {
SendWrongPassword(event->peer);
return;
}
if (!IsValidNickname(nickname)) {
SendNameCollision(event->peer);
return;
@ -260,6 +281,16 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
enet_host_flush(server);
}
void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdWrongPassword);
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdVersionMismatch);
@ -301,6 +332,9 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet << static_cast<u8>(IdRoomInformation);
packet << room_information.name;
packet << room_information.member_slots;
packet << room_information.uid;
packet << room_information.port;
packet << room_information.preferred_game;
packet << static_cast<u32>(members.size());
{
@ -382,6 +416,9 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
return; // Received a chat message from a unknown sender
}
// Limit the size of chat messages to MaxMessageSize
message.resize(MaxMessageSize);
Packet out_packet;
out_packet << static_cast<u8>(IdChatMessage);
out_packet << sending_member->nickname;
@ -433,12 +470,28 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
BroadcastRoomInformation();
}
void Room::RoomImpl::CreateUniqueID() {
std::uniform_int_distribution<> dis(0, 9999);
std::ostringstream stream;
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
room_information.uid = stream.str();
}
// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
bool Room::Create(const std::string& name, const std::string& server_address, u16 server_port,
const std::string& password, const u32 max_connections,
const std::string& preferred_game, u64 preferred_game_id) {
ENetAddress address;
address.host = ENET_HOST_ANY;
if (!server_address.empty()) {
@ -446,13 +499,22 @@ void Room::Create(const std::string& name, const std::string& server_address, u1
}
address.port = server_port;
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
room_impl->server = enet_host_create(&address, max_connections, NumChannels, 0, 0);
if (!room_impl->server) {
return false;
}
room_impl->state = State::Open;
room_impl->room_information.name = name;
room_impl->room_information.member_slots = MaxConcurrentConnections;
room_impl->room_information.member_slots = max_connections;
room_impl->room_information.port = server_port;
room_impl->room_information.preferred_game = preferred_game;
room_impl->room_information.preferred_game_id = preferred_game_id;
room_impl->password = password;
room_impl->CreateUniqueID();
room_impl->StartLoop();
return true;
}
Room::State Room::GetState() const {
@ -474,7 +536,11 @@ std::vector<Room::Member> Room::GetRoomMemberList() const {
member_list.push_back(member);
}
return member_list;
};
}
bool Room::HasPassword() const {
return !room_impl->password.empty();
}
void Room::Destroy() {
room_impl->state = State::Closed;