network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
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14 changed files with 109 additions and 23 deletions
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@ -15,6 +15,7 @@
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/ui_settings.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/settings.h"
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#include "network/network.h"
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#include "ui_direct_connect.h"
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@ -97,6 +98,7 @@ void DirectConnectWindow::Connect() {
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if (auto room_member = Network::GetRoomMember().lock()) {
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auto port = UISettings::values.port.toUInt();
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room_member->Join(ui->nickname->text().toStdString(),
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Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
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ui->ip->text().toStdString().c_str(), port, 0,
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Network::NoPreferredMac, ui->password->text().toStdString().c_str());
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}
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