network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
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14 changed files with 109 additions and 23 deletions
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@ -19,6 +19,7 @@
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#include "citra_qt/ui_settings.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/settings.h"
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#include "ui_host_room.h"
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@ -116,8 +117,9 @@ void HostRoomWindow::Host() {
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return;
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}
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}
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member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
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Network::NoPreferredMac, password);
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member->Join(ui->username->text().toStdString(),
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Service::CFG::GetConsoleIdHash(Core::System::GetInstance()), "127.0.0.1", port,
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0, Network::NoPreferredMac, password);
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// Store settings
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UISettings::values.room_nickname = ui->username->text();
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