network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
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3c589f473f
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c396e3c6e5
14 changed files with 109 additions and 23 deletions
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@ -31,10 +31,11 @@ public:
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std::string password; ///< The password required to connect to this room.
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struct Member {
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std::string nickname; ///< The nickname of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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ENetPeer* peer; ///< The remote peer.
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std::string nickname; ///< The nickname of the member.
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std::string console_id_hash; ///< A hash of the console ID of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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ENetPeer* peer; ///< The remote peer.
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};
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using MemberList = std::vector<Member>;
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MemberList members; ///< Information about the members of this room
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@ -69,6 +70,12 @@ public:
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*/
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bool IsValidMacAddress(const MacAddress& address) const;
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/**
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* Returns whether the console ID (hash) is valid, ie. isn't already taken by someone else in
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* the room.
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*/
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bool IsValidConsoleId(const std::string& console_id_hash) const;
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/**
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* Sends a ID_ROOM_IS_FULL message telling the client that the room is full.
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*/
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@ -84,6 +91,12 @@ public:
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*/
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void SendMacCollision(ENetPeer* client);
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/**
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* Sends a IdConsoleIdCollison message telling the client that another member with the same
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* console ID exists.
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*/
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void SendConsoleIdCollision(ENetPeer* client);
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/**
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* Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
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*/
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@ -212,6 +225,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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std::string nickname;
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packet >> nickname;
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std::string console_id_hash;
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packet >> console_id_hash;
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MacAddress preferred_mac;
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packet >> preferred_mac;
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@ -242,6 +258,11 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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preferred_mac = GenerateMacAddress();
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}
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if (!IsValidConsoleId(console_id_hash)) {
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SendConsoleIdCollision(event->peer);
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return;
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}
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if (client_version != network_version) {
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SendVersionMismatch(event->peer);
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return;
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@ -250,6 +271,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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// At this point the client is ready to be added to the room.
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Member member{};
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member.mac_address = preferred_mac;
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member.console_id_hash = console_id_hash;
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member.nickname = nickname;
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member.peer = event->peer;
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@ -282,6 +304,14 @@ bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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[&address](const auto& member) { return member.mac_address != address; });
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}
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bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const {
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// A Console ID is valid if it is not already taken by anybody else in the room.
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std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) {
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return member.console_id_hash != console_id_hash;
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});
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}
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void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdNameCollision);
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@ -302,6 +332,16 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdConsoleIdCollision);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdWrongPassword);
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@ -59,6 +59,7 @@ enum RoomMessageTypes : u8 {
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IdWrongPassword,
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IdCloseRoom,
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IdRoomIsFull,
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IdConsoleIdCollision,
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};
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/// This is what a server [person creating a server] would use.
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@ -73,11 +73,12 @@ public:
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* Sends a request to the server, asking for permission to join a room with the specified
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* nickname and preferred mac.
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* @params nickname The desired nickname.
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* @params console_id_hash A hash of the Console ID.
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* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
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* @params password The password for the room
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* the server to assign one for us.
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*/
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void SendJoinRequest(const std::string& nickname,
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void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash,
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const MacAddress& preferred_mac = NoPreferredMac,
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const std::string& password = "");
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@ -163,6 +164,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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case IdMacCollision:
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SetState(State::MacCollision);
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break;
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case IdConsoleIdCollision:
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SetState(State::ConsoleIdCollision);
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break;
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case IdVersionMismatch:
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SetState(State::WrongVersion);
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break;
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@ -204,11 +208,13 @@ void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
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}
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void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
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const std::string& console_id_hash,
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const MacAddress& preferred_mac,
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const std::string& password) {
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Packet packet;
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packet << static_cast<u8>(IdJoinRequest);
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packet << nickname;
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packet << console_id_hash;
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packet << preferred_mac;
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packet << network_version;
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packet << password;
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@ -392,9 +398,9 @@ RoomInformation RoomMember::GetRoomInformation() const {
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return room_member_impl->room_information;
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}
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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u16 client_port, const MacAddress& preferred_mac,
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const std::string& password) {
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void RoomMember::Join(const std::string& nick, const std::string& console_id_hash,
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const char* server_addr, u16 server_port, u16 client_port,
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const MacAddress& preferred_mac, const std::string& password) {
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// If the member is connected, kill the connection first
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if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
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Leave();
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@ -427,7 +433,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
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if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
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room_member_impl->nickname = nick;
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room_member_impl->StartLoop();
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room_member_impl->SendJoinRequest(nick, preferred_mac, password);
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room_member_impl->SendJoinRequest(nick, console_id_hash, preferred_mac, password);
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SendGameInfo(room_member_impl->current_game_info);
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} else {
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enet_peer_disconnect(room_member_impl->server, 0);
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@ -54,12 +54,13 @@ public:
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LostConnection, ///< Connection closed
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// Reasons why connection was rejected
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NameCollision, ///< Somebody is already using this name
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MacCollision, ///< Somebody is already using that mac-address
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WrongVersion, ///< The room version is not the same as for this RoomMember
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WrongPassword, ///< The password doesn't match the one from the Room
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CouldNotConnect, ///< The room is not responding to a connection attempt
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RoomIsFull ///< Room is already at the maximum number of players
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NameCollision, ///< Somebody is already using this name
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MacCollision, ///< Somebody is already using that mac-address
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ConsoleIdCollision, ///< Somebody in the room has the same Console ID
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WrongVersion, ///< The room version is not the same as for this RoomMember
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WrongPassword, ///< The password doesn't match the one from the Room
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CouldNotConnect, ///< The room is not responding to a connection attempt
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RoomIsFull ///< Room is already at the maximum number of players
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};
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struct MemberInformation {
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@ -116,11 +117,13 @@ public:
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/**
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* Attempts to join a room at the specified address and port, using the specified nickname.
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* This may fail if the username is already taken.
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* A console ID hash is passed in to check console ID conflicts.
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* This may fail if the username or console ID is already taken.
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*/
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void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
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const u16 server_port = DefaultRoomPort, const u16 client_port = 0,
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const MacAddress& preferred_mac = NoPreferredMac, const std::string& password = "");
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void Join(const std::string& nickname, const std::string& console_id_hash,
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const char* server_addr = "127.0.0.1", const u16 server_port = DefaultRoomPort,
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const u16 client_port = 0, const MacAddress& preferred_mac = NoPreferredMac,
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const std::string& password = "");
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/**
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* Sends a WiFi packet to the room.
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