network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
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parent
3c589f473f
commit
c396e3c6e5
14 changed files with 109 additions and 23 deletions
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@ -31,10 +31,11 @@ public:
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std::string password; ///< The password required to connect to this room.
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struct Member {
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std::string nickname; ///< The nickname of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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ENetPeer* peer; ///< The remote peer.
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std::string nickname; ///< The nickname of the member.
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std::string console_id_hash; ///< A hash of the console ID of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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ENetPeer* peer; ///< The remote peer.
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};
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using MemberList = std::vector<Member>;
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MemberList members; ///< Information about the members of this room
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@ -69,6 +70,12 @@ public:
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*/
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bool IsValidMacAddress(const MacAddress& address) const;
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/**
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* Returns whether the console ID (hash) is valid, ie. isn't already taken by someone else in
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* the room.
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*/
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bool IsValidConsoleId(const std::string& console_id_hash) const;
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/**
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* Sends a ID_ROOM_IS_FULL message telling the client that the room is full.
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*/
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@ -84,6 +91,12 @@ public:
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*/
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void SendMacCollision(ENetPeer* client);
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/**
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* Sends a IdConsoleIdCollison message telling the client that another member with the same
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* console ID exists.
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*/
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void SendConsoleIdCollision(ENetPeer* client);
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/**
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* Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
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*/
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@ -212,6 +225,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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std::string nickname;
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packet >> nickname;
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std::string console_id_hash;
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packet >> console_id_hash;
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MacAddress preferred_mac;
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packet >> preferred_mac;
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@ -242,6 +258,11 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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preferred_mac = GenerateMacAddress();
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}
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if (!IsValidConsoleId(console_id_hash)) {
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SendConsoleIdCollision(event->peer);
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return;
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}
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if (client_version != network_version) {
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SendVersionMismatch(event->peer);
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return;
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@ -250,6 +271,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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// At this point the client is ready to be added to the room.
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Member member{};
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member.mac_address = preferred_mac;
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member.console_id_hash = console_id_hash;
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member.nickname = nickname;
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member.peer = event->peer;
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@ -282,6 +304,14 @@ bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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[&address](const auto& member) { return member.mac_address != address; });
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}
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bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const {
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// A Console ID is valid if it is not already taken by anybody else in the room.
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std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) {
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return member.console_id_hash != console_id_hash;
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});
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}
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void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdNameCollision);
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@ -302,6 +332,16 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdConsoleIdCollision);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdWrongPassword);
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