CI: fix recent build issues (#6148)

Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
This commit is contained in:
liushuyu 2022-10-05 10:43:07 -06:00 committed by GitHub
parent 7d18e36566
commit c6153bb32e
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 36 additions and 33 deletions

View file

@ -16,8 +16,8 @@
namespace Camera {
QList<QVideoFrame::PixelFormat> QtCameraSurface::supportedPixelFormats([
[maybe_unused]] QAbstractVideoBuffer::HandleType handleType) const {
QList<QVideoFrame::PixelFormat> QtCameraSurface::supportedPixelFormats(
[[maybe_unused]] QAbstractVideoBuffer::HandleType handleType) const {
return QList<QVideoFrame::PixelFormat>()
<< QVideoFrame::Format_ARGB32 << QVideoFrame::Format_ARGB32_Premultiplied
<< QVideoFrame::Format_RGB32 << QVideoFrame::Format_RGB24 << QVideoFrame::Format_RGB565

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@ -690,8 +690,8 @@ template <typename T>
// linear interpolation via float: 0.0=begin, 1.0=end
template <typename X>
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
const float t) {
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{})
Lerp(const X& begin, const X& end, const float t) {
return begin * (1.f - t) + end * t;
}

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@ -436,8 +436,9 @@ void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id)
// executing any GSP commands, only waiting on the event.
// TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
// screen, it is currently unknown what PDC1 does.
int screen_id =
(interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
int screen_id = (interrupt_id == InterruptId::PDC0) ? 0
: (interrupt_id == InterruptId::PDC1) ? 1
: -1;
if (screen_id != -1) {
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
if (info->is_dirty) {

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@ -190,11 +190,10 @@ void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
template <typename T>
void Recorder::RegisterWritten(u32 physical_address, T value) {
StreamElement element = {{RegisterWrite}};
element.data.register_write.size =
(sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
: (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
: (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
: CTRegisterWrite::SIZE_64;
element.data.register_write.size = (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
: (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
: (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
: CTRegisterWrite::SIZE_64;
element.data.register_write.physical_address = physical_address;
element.data.register_write.value = value;

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@ -77,9 +77,9 @@ struct PipelineRegs {
}
u32 GetElementSizeInBytes(std::size_t n) const {
return (GetFormat(n) == VertexAttributeFormat::FLOAT)
? 4
: (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
return (GetFormat(n) == VertexAttributeFormat::FLOAT) ? 4
: (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2
: 1;
}
u32 GetStride(std::size_t n) const {

View file

@ -630,9 +630,9 @@ private:
std::string dest_reg =
(instr.mad.dest.Value() < 0x10)
? outputreg_getter(static_cast<u32>(instr.mad.dest.Value().GetIndex()))
: (instr.mad.dest.Value() < 0x20)
? "reg_tmp" + std::to_string(instr.mad.dest.Value().GetIndex())
: "";
: (instr.mad.dest.Value() < 0x20)
? "reg_tmp" + std::to_string(instr.mad.dest.Value().GetIndex())
: "";
if (sanitize_mul) {
SetDest(swizzle, dest_reg,

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@ -174,9 +174,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
float24* dest =
(instr.common.dest.Value() < 0x10)
? &state.registers.output[instr.common.dest.Value().GetIndex()][0]
: (instr.common.dest.Value() < 0x20)
? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
: (instr.common.dest.Value() < 0x20)
? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
debug_data.max_opdesc_id =
std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id);
@ -517,9 +517,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
float24* dest =
(instr.mad.dest.Value() < 0x10)
? &state.registers.output[instr.mad.dest.Value().GetIndex()][0]
: (instr.mad.dest.Value() < 0x20)
? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
: (instr.mad.dest.Value() < 0x20)
? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);

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@ -88,10 +88,10 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
vertex_attribute_elements[i] *
((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT)
? 4
: (vertex_attribute_formats[i] ==
PipelineRegs::VertexAttributeFormat::SHORT)
? 2
: 1));
: (vertex_attribute_formats[i] ==
PipelineRegs::VertexAttributeFormat::SHORT)
? 2
: 1));
}
switch (vertex_attribute_formats[i]) {