CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
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parent
7d18e36566
commit
c6153bb32e
13 changed files with 36 additions and 33 deletions
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@ -77,9 +77,9 @@ struct PipelineRegs {
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}
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u32 GetElementSizeInBytes(std::size_t n) const {
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return (GetFormat(n) == VertexAttributeFormat::FLOAT)
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? 4
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: (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
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return (GetFormat(n) == VertexAttributeFormat::FLOAT) ? 4
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: (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2
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: 1;
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}
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u32 GetStride(std::size_t n) const {
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@ -630,9 +630,9 @@ private:
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std::string dest_reg =
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(instr.mad.dest.Value() < 0x10)
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? outputreg_getter(static_cast<u32>(instr.mad.dest.Value().GetIndex()))
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: (instr.mad.dest.Value() < 0x20)
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? "reg_tmp" + std::to_string(instr.mad.dest.Value().GetIndex())
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: "";
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: (instr.mad.dest.Value() < 0x20)
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? "reg_tmp" + std::to_string(instr.mad.dest.Value().GetIndex())
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: "";
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if (sanitize_mul) {
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SetDest(swizzle, dest_reg,
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@ -174,9 +174,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
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float24* dest =
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(instr.common.dest.Value() < 0x10)
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? &state.registers.output[instr.common.dest.Value().GetIndex()][0]
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: (instr.common.dest.Value() < 0x20)
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? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
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: dummy_vec4_float24;
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: (instr.common.dest.Value() < 0x20)
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? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
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: dummy_vec4_float24;
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debug_data.max_opdesc_id =
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std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id);
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@ -517,9 +517,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
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float24* dest =
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(instr.mad.dest.Value() < 0x10)
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? &state.registers.output[instr.mad.dest.Value().GetIndex()][0]
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: (instr.mad.dest.Value() < 0x20)
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? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
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: dummy_vec4_float24;
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: (instr.mad.dest.Value() < 0x20)
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? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
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: dummy_vec4_float24;
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
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@ -88,10 +88,10 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
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vertex_attribute_elements[i] *
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((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT)
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? 4
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: (vertex_attribute_formats[i] ==
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PipelineRegs::VertexAttributeFormat::SHORT)
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? 2
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: 1));
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: (vertex_attribute_formats[i] ==
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PipelineRegs::VertexAttributeFormat::SHORT)
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? 2
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: 1));
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}
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switch (vertex_attribute_formats[i]) {
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