citra-sdl: use the result of system.RunLoop()
If a shutdown was requested by the application, close the SDL window, initiating the normal shutdown procedure. This causes a graceful exit process instead of hanging.
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3 changed files with 21 additions and 2 deletions
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@ -104,6 +104,10 @@ bool EmuWindow_SDL2::IsOpen() const {
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return is_open;
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}
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void EmuWindow_SDL2::Close() {
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is_open = false;
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}
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void EmuWindow_SDL2::OnResize() {
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int width, height;
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SDL_GetWindowSize(render_window, &width, &height);
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@ -134,7 +138,7 @@ void EmuWindow_SDL2::Fullscreen() {
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EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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// Initialize the window
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}! Exiting...", SDL_GetError());
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exit(1);
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}
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