Address more review comments

* Make Validation a singleton instead
* Wording changes for error messages
* Smart pointers for Ui members
* Other minor nitpicks
This commit is contained in:
James Rowe 2018-04-17 23:06:02 -06:00
parent a85511cd7d
commit c635c7f40d
17 changed files with 93 additions and 71 deletions

View file

@ -26,13 +26,13 @@
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(new Ui::HostRoom), announce_multiplayer_session(session), game_list(list) {
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) {
ui->setupUi(this);
// set up validation for all of the fields
ui->room_name->setValidator(Validation::room_name);
ui->username->setValidator(Validation::nickname);
ui->port->setValidator(Validation::port);
ui->room_name->setValidator(Validation::get().room_name);
ui->username->setValidator(Validation::get().nickname);
ui->port->setValidator(Validation::get().port);
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games
@ -49,8 +49,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
ui->room_name->setText(UISettings::values.room_name);
ui->port->setText(UISettings::values.room_port);
ui->max_player->setValue(UISettings::values.max_player);
int index = ui->host_type->findData(UISettings::values.host_type);
if (index != -1) {
int index = UISettings::values.host_type;
if (index < ui->host_type->count()) {
ui->host_type->setCurrentIndex(index);
}
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
@ -94,7 +94,7 @@ void HostRoomWindow::Host() {
ui->max_player->value(), game_name.toStdString(), game_id);
if (!created) {
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
LOG_ERROR(Network, "Could not create room!");
NGLOG_ERROR(Network, "Could not create room!");
ui->host->setEnabled(true);
return;
}
@ -109,7 +109,7 @@ void HostRoomWindow::Host() {
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.max_player = ui->max_player->value();
UISettings::values.host_type = ui->host_type->currentText();
UISettings::values.host_type = ui->host_type->currentIndex();
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
? ui->port->text()
: QString::number(Network::DefaultRoomPort);
@ -136,7 +136,7 @@ void HostRoomWindow::OnConnection() {
if (auto session = announce_multiplayer_session.lock()) {
session->Start();
} else {
LOG_ERROR(Network, "Starting announce session failed");
NGLOG_ERROR(Network, "Starting announce session failed");
}
}
auto parent = static_cast<MultiplayerState*>(parentWidget());