Address more review comments

* Make Validation a singleton instead
* Wording changes for error messages
* Smart pointers for Ui members
* Other minor nitpicks
This commit is contained in:
James Rowe 2018-04-17 23:06:02 -06:00
parent a85511cd7d
commit c635c7f40d
17 changed files with 93 additions and 71 deletions

View file

@ -22,7 +22,7 @@
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(new Ui::Lobby), announce_multiplayer_session(session), game_list(list) {
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), game_list(list) {
ui->setupUi(this);
// setup the watcher for background connections
@ -48,7 +48,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
ui->room_list->setExpandsOnDoubleClick(false);
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(Validation::nickname);
ui->nickname->setValidator(Validation::get().nickname);
ui->nickname->setText(UISettings::values.nickname);
// UI Buttons
@ -74,7 +74,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
RefreshLobby();
}
const QString Lobby::PasswordPrompt() {
QString Lobby::PasswordPrompt() {
bool ok;
const QString text =
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),