frontend: Fix missing persistence for texture sampling setting. (#7305)

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Steveice10 2024-01-02 12:05:22 -08:00 committed by GitHub
parent 36db566428
commit c6bcbc02de
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3 changed files with 4 additions and 0 deletions

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@ -146,6 +146,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_vsync_new);
ReadSetting("Renderer", Settings::values.texture_filter);
ReadSetting("Renderer", Settings::values.texture_sampling);
// Work around to map Android setting for enabling the frame limiter to the format Citra expects
if (sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)) {