Settings: Change resolution scaling to an integer instead of a float
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9 changed files with 27 additions and 87 deletions
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@ -88,7 +88,7 @@ void Config::ReadValues() {
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.toggle_framelimit =
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sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
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