Change Monoscopic Render mode to a dropdown (#6215)

This commit is contained in:
Vitor K 2022-12-23 23:17:49 -03:00 committed by GitHub
parent ae3d50f71f
commit c8ff1d744a
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 47 additions and 29 deletions

View file

@ -483,7 +483,7 @@ void Config::ReadLayoutValues() {
ReadGlobalSetting(Settings::values.upright_screen);
if (global) {
ReadBasicSetting(Settings::values.mono_render_left_eye);
ReadBasicSetting(Settings::values.mono_render_option);
ReadBasicSetting(Settings::values.custom_layout);
ReadBasicSetting(Settings::values.custom_top_left);
ReadBasicSetting(Settings::values.custom_top_top);
@ -991,7 +991,7 @@ void Config::SaveLayoutValues() {
WriteGlobalSetting(Settings::values.upright_screen);
if (global) {
WriteBasicSetting(Settings::values.mono_render_left_eye);
WriteBasicSetting(Settings::values.mono_render_option);
WriteBasicSetting(Settings::values.custom_layout);
WriteBasicSetting(Settings::values.custom_top_left);
WriteBasicSetting(Settings::values.custom_top_top);

View file

@ -54,7 +54,8 @@ void ConfigureEnhancements::SetConfiguration() {
ui->render_3d_combobox->setCurrentIndex(
static_cast<int>(Settings::values.render_3d.GetValue()));
ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye.GetValue());
ui->mono_rendering_eye->setCurrentIndex(
static_cast<int>(Settings::values.mono_render_option.GetValue()));
updateShaders(Settings::values.render_3d.GetValue());
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
int tex_filter_idx = ui->texture_filter_combobox->findText(
@ -111,7 +112,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
Settings::values.render_3d =
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
Settings::values.factor_3d = ui->factor_3d->value();
Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked();
Settings::values.mono_render_option =
static_cast<Settings::MonoRenderOption>(ui->mono_rendering_eye->currentIndex());
Settings::values.pp_shader_name =
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();

View file

@ -207,20 +207,31 @@
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_9">
<item>
<widget class="QCheckBox" name="mono_render_left_eye">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If false, right eye will be used. Useful if using ReShade&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Render Left Eye in Monoscopic Mode</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_9">
<item>
<widget class="QLabel" name="label_6">
<property name="text">
<string>Eye to Render in Monoscopic Mode</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="mono_rendering_eye">
<item>
<property name="text">
<string>Left Eye (default)</string>
</property>
</item>
<item>
<property name="text">
<string>Right Eye</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
@ -369,7 +380,7 @@
<tabstop>texture_filter_combobox</tabstop>
<tabstop>render_3d_combobox</tabstop>
<tabstop>factor_3d</tabstop>
<tabstop>mono_render_left_eye</tabstop>
<tabstop>mono_rendering_eye</tabstop>
<tabstop>layout_combobox</tabstop>
<tabstop>swap_screen</tabstop>
<tabstop>upright_screen</tabstop>