HLE: Updated all uses of NULL to nullptr (to be C++11 compliant)
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5365ca157d
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c95972275e
13 changed files with 239 additions and 239 deletions
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@ -223,7 +223,7 @@ void SwitchContext(Thread* t) {
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t->wait_type = WAITTYPE_NONE;
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LoadContext(t->context);
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} else {
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SetCurrentThread(NULL);
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SetCurrentThread(nullptr);
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}
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}
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@ -238,7 +238,7 @@ Thread* NextThread() {
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next = g_thread_ready_queue.pop_first();
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}
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if (next == 0) {
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return NULL;
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return nullptr;
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}
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return Kernel::g_object_pool.GetFast<Thread>(next);
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}
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@ -312,8 +312,8 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
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u32 stack_top, int stack_size) {
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if (name == NULL) {
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ERROR_LOG(KERNEL, "CreateThread(): NULL name");
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if (name == nullptr) {
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ERROR_LOG(KERNEL, "CreateThread(): nullptr name");
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return -1;
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}
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if ((u32)stack_size < 0x200) {
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@ -353,19 +353,19 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
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/// Get the priority of the thread specified by handle
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u32 GetThreadPriority(const Handle handle) {
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Thread* thread = g_object_pool.GetFast<Thread>(handle);
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_assert_msg_(KERNEL, (thread != NULL), "called, but thread is NULL!");
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_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
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return thread->current_priority;
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}
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/// Set the priority of the thread specified by handle
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Result SetThreadPriority(Handle handle, s32 priority) {
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Thread* thread = NULL;
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Thread* thread = nullptr;
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if (!handle) {
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thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
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} else {
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thread = g_object_pool.GetFast<Thread>(handle);
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}
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_assert_msg_(KERNEL, (thread != NULL), "called, but thread is NULL!");
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_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
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// If priority is invalid, clamp to valid range
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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