frontend/applets: frontend swkbd base
Original commits by @jroweboy: * Rebase out the other commit * changing branches * More work on stuff and things ecks DEE Changes by @zhaowenlan1779: * Removed #include of result.h
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7 changed files with 487 additions and 18 deletions
20
src/core/frontend/applet/interface.cpp
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src/core/frontend/applet/interface.cpp
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include "core/frontend/interface.h"
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namespace Frontend {
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std::unordered_map<AppletType, std::shared_ptr<AppletInterface>> registered_applets;
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void RegisterFrontendApplet(std::shared_ptr<AppletInterface> applet, AppletType type) {
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registered_applets[type] = applet;
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}
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void UnregisterFrontendApplet(AppletType type) {
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registered_applets.erase(type);
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}
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} // namespace Frontend
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66
src/core/frontend/applet/interface.h
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src/core/frontend/applet/interface.h
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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namespace Frontend {
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enum class AppletType {
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SoftwareKeyboard,
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};
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class AppletConfig {};
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class AppletData {};
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class AppletInterface {
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public:
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virtual ~AppletInterface() = default;
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/**
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* On applet start, the applet specific configuration will be passed in along with the
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* framebuffer.
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*/
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// virtual void Setup(const Config* /*, framebuffer */) = 0;
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/**
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* Called on a fixed schedule to have the applet update any state such as the framebuffer.
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*/
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virtual void Update() = 0;
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/**
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* Checked every update to see if the applet is still running. When the applet is done, the core
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* will call ReceiveData
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*/
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virtual bool IsRunning() {
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return running;
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}
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private:
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// framebuffer;
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std::atomic_bool running = false;
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};
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/**
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* Frontends call this method to pass a frontend applet implementation to the core. If the core
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* already has a applet registered, then this replaces the old applet
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*
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* @param applet - Frontend Applet implementation that the HLE applet code will launch
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* @param type - Which type of applet
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*/
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void RegisterFrontendApplet(std::shared_ptr<AppletInterface> applet, AppletType type);
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/**
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* Frontends call this to prevent future requests
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*/
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void UnregisterFrontendApplet(AppletType type);
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/**
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* Returns the Frontend Applet for the provided type
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*/
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std::shared_ptr<AppletInterface> GetRegisteredApplet(AppletType type);
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} // namespace Frontend
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127
src/core/frontend/applet/swkbd.cpp
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src/core/frontend/applet/swkbd.cpp
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/applet/swkbd.h"
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namespace Frontend {
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ValidationError SoftwareKeyboard::ValidateFilters(const std::string& input) {
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if (config.filters.prevent_digit) {
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if (std::any_of(input.begin(), input.end(), std::isdigit)) {
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return ValidationError::DigitNotAllowed;
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}
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}
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if (config.filters.prevent_at) {
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if (input.find('@') != std::string::npos) {
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return ValidationError::AtSignNotAllowed;
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}
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}
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if (config.filters.prevent_percent) {
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if (input.find('%') != std::string::npos) {
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return ValidationError::PercentNotAllowed;
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}
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}
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if (config.filter.prevent_backslash) {
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if (input.find('\\') != std::string::npos) {
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return ValidationError::BackslashNotAllowed;
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}
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}
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if (config.filters.prevent_profanity) {
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// TODO: check the profanity filter
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LOG_INFO(Frontend, "App requested swkbd profanity filter, but its not implemented.");
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}
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if (config.filters.enable_callback) {
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// TODO: check the callback
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LOG_INFO(Frontend, "App requested a swkbd callback, but its not implemented.");
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}
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return valid;
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}
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ValidationError SoftwareKeyboard::ValidateInput(const std::string& input) {
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ValidationError error;
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if ((error = ValidateFilters(input)) != ValidationError::None) {
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return error;
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}
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// TODO(jroweboy): Is max_text_length inclusive or exclusive?
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if (input.size() > config.max_text_length) {
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return ValidationError::MaxLengthExceeded;
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}
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auto is_blank = [&] { return std::all_of(input.begin(), input.end(), std::isspace); };
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auto is_empty = [&] { return input.empty(); };
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switch (config.valid_input) {
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case AcceptedInput::FixedLength:
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if (input.size() != config.max_text_length) {
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return ValidationError::FixedLengthRequired;
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}
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break;
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case AcceptedInput::NotEmptyAndNotBlank:
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if (is_blank()) {
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return ValidationError::BlankInputNotAllowed;
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}
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if (is_empty()) {
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return ValidationError::EmptyInputNotAllowed;
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}
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break;
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case AcceptedInput::NotBlank:
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if (is_blank()) {
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return ValidationError::BlankInputNotAllowed;
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}
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break;
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case AcceptedInput::NotEmpty:
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if (is_empty()) {
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return ValidationError::EmptyInputNotAllowed;
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}
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break;
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case AcceptedInput::Anything:
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return ValidationError::None;
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default:
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// TODO(jroweboy): What does hardware do in this case?
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NGLOG_CRITICAL(Frontend, "Application requested unknown validation method. Method: {}",
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static_cast<u32>(config.valid_input));
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UNREACHABLE();
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}
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return ValidationError::None;
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} // namespace Frontend
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ValidationError SoftwareKeyboard::ValidateButton(u8 button) {
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switch (config.button_config) {
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case ButtonConfig::None:
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return ValidationError::None;
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case ButtonConfig::Single:
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if (button != 0) {
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return ValidationError::ButtonOutOfRange;
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}
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break;
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case ButtonConfig::Dual:
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if (button > 1) {
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return ValidationError::ButtonOutOfRange;
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}
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break;
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case ButtonConfig::Triple:
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if (button > 2) {
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return ValidationError::ButtonOutOfRange;
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}
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break;
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default:
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UNREACHABLE();
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}
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return ValidationError::None;
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}
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ValidationError Finalize(cosnt std::string& text, u8 button) {
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ValidationError error;
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if ((error = ValidateInput(text)) != ValidationError::NONE) {
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return error;
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}
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if ((error = ValidateButton(button)) != ValidationError::NONE) {
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return error;
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}
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data = {text, button};
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running = false;
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}
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} // namespace Frontend
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src/core/frontend/applet/swkbd.h
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src/core/frontend/applet/swkbd.h
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <unordered_map>
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#include "core/frontend/applet/interface.h"
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namespace Frontend {
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enum class AcceptedInput {
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Anything = 0, /// All inputs are accepted.
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NotEmpty, /// Empty inputs are not accepted.
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NotEmptyAndNotBlank, /// Empty or blank inputs (consisting solely of whitespace) are not
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/// accepted.
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NotBlank, /// Blank inputs (consisting solely of whitespace) are not accepted, but empty
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/// inputs are.
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FixedLength, /// The input must have a fixed length (specified by maxTextLength in
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/// swkbdInit).
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};
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enum class ButtonConfig {
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Single = 0, /// Ok button
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Dual, /// Cancel | Ok buttons
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Triple, /// Cancel | I Forgot | Ok buttons
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None, /// No button (returned by swkbdInputText in special cases)
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};
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/// Default English button text mappings. Frontends may need to copy this to internationalize it.
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static const char* BUTTON_OKAY = "Ok";
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static const char* BUTTON_CANCEL = "Cancel";
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static const char* BUTTON_FORGOT = "I Forgot";
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static const std::unordered_map<ButtonConfig, std::vector<std::string>> DEFAULT_BUTTON_MAPPING = {
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{ButtonConfig::Single, {BUTTON_OKAY}},
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{ButtonConfig::Dual, {BUTTON_CANCEL, BUTTON_OKAY}},
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{ButtonConfig::Triple, {BUTTON_CANCEL, BUTTON_FORGOT, BUTTON_OKAY}},
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};
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/// Configuration thats relevent to frontend implementation of applets. Anything missing that we
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/// later learn is needed can be added here and filled in by the backed HLE applet
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struct KeyboardConfig {
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ButtonConfig button_config;
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AcceptedInput accept_mode; /// What kinds of input are accepted (blank/empty/fixed width)
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bool multiline_mode; /// True if the keyboard accepts multiple lines of input
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u16 max_text_length; /// Maximum number of letters allowed if its a text input
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u16 max_digits; /// Maximum number of numbers allowed if its a number input
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std::string hint_text; /// Displayed in the field as a hint before
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bool has_custom_button_text; /// If true, use the button_text instead
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std::vector<std::string> button_text; /// Contains the button text that the caller provides
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struct Filters {
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bool prevent_digit; /// Disallow the use of more than a certain number of digits (TODO how
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/// many is a certain number)
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bool prevent_at; /// Disallow the use of the @ sign.
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bool prevent_percent; /// Disallow the use of the % sign.
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bool prevent_backslash; /// Disallow the use of the \ sign.
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bool prevent_profanity; /// Disallow profanity using Nintendo's profanity filter.
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bool enable_callback; /// Use a callback in order to check the input.
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} filters;
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};
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struct KeyboardData {
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std::string text;
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u8 button;
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};
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enum class ValidationError {
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None,
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// Button Selection
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ButtonOutOfRange,
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// Configured Filters
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DigitNotAllowed,
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AtSignNotAllowed,
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PercentNotAllowed,
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BackslashNotAllowed,
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ProfanityNotAllowed,
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CallbackFailed,
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// Allowed Input Type
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FixedLengthRequired,
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BlankInputNotAllowed,
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EmptyInputNotAllowed,
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};
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class SoftwareKeyboard : public AppletInterface {
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public:
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explict SoftwareKeyboard(KeyboardConfig config) : AppletInterface(), config(config) {}
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protected:
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/**
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* Validates if the provided string breaks any of the filter rules. This is meant to be called
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* whenever the user input changes to check to see if the new input is valid. Frontends can
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* decide if they want to check the input continuously or once before submission
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*/
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ValidationError ValidateFilters(const std::string& input);
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/**
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* Validates the the provided string doesn't break any extra rules like "input must not be
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* empty". This will be called by Finalize but can be called earlier if the frontend needs
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*/
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ValidationError ValidateInput(const std::string& input);
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/**
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* Verifies that the selected button is valid. This should be used as the last check before
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* closing.
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*/
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ValidationError ValidateButton(u8 button);
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/**
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* Runs all validation phases. If successful, stores the data so that the HLE applet in core can
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* send this to the calling application
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*/
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ValidationError Finialize(const std::string&, u8 button);
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private:
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KeyboardData ReceiveData() override {
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return data;
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}
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KeyboardConfig config;
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KeyboardData data;
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};
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} // namespace Frontend
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