qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
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0a5621fafc
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cb1825a769
8 changed files with 177 additions and 136 deletions
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@ -329,69 +329,73 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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}
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void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Start Emulation");
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RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9")));
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RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10")));
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RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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LoadHotkeys();
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hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
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hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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hotkey_registry.RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9")));
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hotkey_registry.RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10")));
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hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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hotkey_registry.LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
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&GMainWindow::OnMenuLoadFile);
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connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
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&GMainWindow::OnStartGame);
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connect(GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated, this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this, [this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated,
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ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated,
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this, &GMainWindow::ToggleScreenLayout);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(GetHotkey("Main Window", "Toggle Speed Limit", this), &QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
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this, &GMainWindow::OnMenuLoadFile);
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connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
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&QShortcut::activated, this, &GMainWindow::OnStartGame);
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connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
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this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
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[this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Swap Screens", render_window),
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&QShortcut::activated, ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Toggle Screen Layout", render_window),
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&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(GetHotkey("Main Window", "Increase Speed Limit", this), &QShortcut::activated, this,
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[&] {
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connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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connect(GetHotkey("Main Window", "Decrease Speed Limit", this), &QShortcut::activated, this,
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[&] {
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connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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@ -506,9 +510,10 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Show_Room, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnOpenNetworkRoom);
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ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
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ui.action_Fullscreen->setShortcut(
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hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
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ui.action_Screen_Layout_Swap_Screens->setShortcut(
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GetHotkey("Main Window", "Swap Screens", this)->key());
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hotkey_registry.GetHotkey("Main Window", "Swap Screens", this)->key());
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ui.action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
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connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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connect(ui.action_Screen_Layout_Default, &QAction::triggered, this,
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@ -1206,7 +1211,7 @@ void GMainWindow::OnSwapScreens() {
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}
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void GMainWindow::OnConfigure() {
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ConfigureDialog configureDialog(this);
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ConfigureDialog configureDialog(this, hotkey_registry);
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connect(&configureDialog, &ConfigureDialog::languageChanged, this,
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&GMainWindow::OnLanguageChanged);
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auto old_theme = UISettings::values.theme;
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@ -1364,7 +1369,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UISettings::values.first_start = false;
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game_list->SaveInterfaceLayout();
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SaveHotkeys();
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hotkey_registry.SaveHotkeys();
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// Shutdown session if the emu thread is active...
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if (emu_thread != nullptr)
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