core, citra_qt: add frame advancing to framelimiter
Frame advancing is a commonly used TAS feature which basically means running the game frame by frame. TASers use this feature to press exact buttons at the exact frames. This commit added frame advancing to the framelimiter and two actions to the Movie menu. The default hotkey is `\` for advancing frames, and `Ctrl+A` for toggling frame advancing. The `Advance Frame` hotkey would automatically enable frame advancing if not already enabled.
This commit is contained in:
parent
41688b2f2a
commit
cb775eb1ba
4 changed files with 90 additions and 0 deletions
|
@ -351,6 +351,10 @@ void GMainWindow::InitializeHotkeys() {
|
|||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Toggle Frame Advancing", QKeySequence("CTRL+A"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Advance Frame", QKeySequence(Qt::Key_Backslash),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
|
||||
|
@ -408,6 +412,10 @@ void GMainWindow::InitializeHotkeys() {
|
|||
UpdateStatusBar();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Frame Advancing", this),
|
||||
&QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Advance Frame", this), &QShortcut::activated,
|
||||
ui.action_Advance_Frame, &QAction::trigger);
|
||||
}
|
||||
|
||||
void GMainWindow::ShowUpdaterWidgets() {
|
||||
|
@ -539,6 +547,20 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
connect(ui.action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie);
|
||||
connect(ui.action_Stop_Recording_Playback, &QAction::triggered, this,
|
||||
&GMainWindow::OnStopRecordingPlayback);
|
||||
connect(ui.action_Enable_Frame_Advancing, &QAction::triggered, this, [this] {
|
||||
if (emulation_running) {
|
||||
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(
|
||||
ui.action_Enable_Frame_Advancing->isChecked());
|
||||
ui.action_Advance_Frame->setEnabled(ui.action_Enable_Frame_Advancing->isChecked());
|
||||
}
|
||||
});
|
||||
connect(ui.action_Advance_Frame, &QAction::triggered, this, [this] {
|
||||
if (emulation_running) {
|
||||
ui.action_Enable_Frame_Advancing->setChecked(true);
|
||||
ui.action_Advance_Frame->setEnabled(true);
|
||||
Core::System::GetInstance().frame_limiter.AdvanceFrame();
|
||||
}
|
||||
});
|
||||
|
||||
// Help
|
||||
connect(ui.action_FAQ, &QAction::triggered,
|
||||
|
@ -798,6 +820,9 @@ void GMainWindow::ShutdownGame() {
|
|||
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
|
||||
Pica::g_debug_context->ClearBreakpoints();
|
||||
|
||||
// Frame advancing must be cancelled in order to release the emu thread from waiting
|
||||
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(false);
|
||||
|
||||
emit EmulationStopping();
|
||||
|
||||
// Wait for emulation thread to complete and delete it
|
||||
|
@ -818,6 +843,9 @@ void GMainWindow::ShutdownGame() {
|
|||
ui.action_Stop->setEnabled(false);
|
||||
ui.action_Restart->setEnabled(false);
|
||||
ui.action_Report_Compatibility->setEnabled(false);
|
||||
ui.action_Enable_Frame_Advancing->setEnabled(false);
|
||||
ui.action_Enable_Frame_Advancing->setChecked(false);
|
||||
ui.action_Advance_Frame->setEnabled(false);
|
||||
render_window->hide();
|
||||
if (game_list->isEmpty())
|
||||
game_list_placeholder->show();
|
||||
|
@ -1094,6 +1122,7 @@ void GMainWindow::OnStartGame() {
|
|||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Restart->setEnabled(true);
|
||||
ui.action_Report_Compatibility->setEnabled(true);
|
||||
ui.action_Enable_Frame_Advancing->setEnabled(true);
|
||||
|
||||
discord_rpc->Update();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue