core, citra_qt: add frame advancing to framelimiter
Frame advancing is a commonly used TAS feature which basically means running the game frame by frame. TASers use this feature to press exact buttons at the exact frames. This commit added frame advancing to the framelimiter and two actions to the Movie menu. The default hotkey is `\` for advancing frames, and `Ctrl+A` for toggling frame advancing. The `Advance Frame` hotkey would automatically enable frame advancing if not already enabled.
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4 changed files with 90 additions and 0 deletions
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@ -4,9 +4,11 @@
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#pragma once
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#include <atomic>
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#include <chrono>
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#include <mutex>
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Core {
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@ -70,6 +72,14 @@ public:
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void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
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/**
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* Sets whether frame advancing is enabled or not.
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* Note: The frontend must cancel frame advancing before shutting down in order
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* to resume the emu_thread.
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*/
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void SetFrameAdvancing(bool value);
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void AdvanceFrame();
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private:
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/// Emulated system time (in microseconds) at the last limiter invocation
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std::chrono::microseconds previous_system_time_us{0};
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@ -78,6 +88,12 @@ private:
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/// Accumulated difference between walltime and emulated time
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std::chrono::microseconds frame_limiting_delta_err{0};
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/// Whether to use frame advancing (i.e. frame by frame)
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std::atomic_bool frame_advancing_enabled;
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/// Event to advance the frame when frame advancing is enabled
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Common::Event frame_advance_event;
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};
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} // namespace Core
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