sdl: add GLES support

This commit is contained in:
BreadFish64 2019-01-30 14:11:39 -06:00
parent 9af8d61ba2
commit cd21abe50f
5 changed files with 17 additions and 3 deletions

View file

@ -105,6 +105,7 @@ void Config::ReadValues() {
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
// Renderer
Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", false);
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.