sdl: add GLES support
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5 changed files with 17 additions and 3 deletions
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@ -105,6 +105,7 @@ void Config::ReadValues() {
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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// Renderer
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Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", false);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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