Merge pull request #2260 from Subv/scheduling
Threading: Reworked the way our scheduler works.
This commit is contained in:
commit
cda7210fad
8 changed files with 221 additions and 206 deletions
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@ -79,8 +79,6 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
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ErrorSummary::WrongArgument, ErrorLevel::Usage);
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}
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HLE::Reschedule(__func__);
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// The calls that use a timeout seem to always return a Timeout error even if they did not put
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// the thread to sleep
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if (type == ArbitrationType::WaitIfLessThanWithTimeout ||
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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@ -31,13 +32,60 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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// Remove the threads that are ready or already running from our waitlist
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boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) {
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return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY;
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});
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// TODO(Subv): This call should be performed inside the loop below to check if an object can be
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// acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
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if (ShouldWait())
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return nullptr;
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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if (thread->current_priority >= candidate_priority)
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continue;
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bool ready_to_run =
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std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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return candidate;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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for (auto thread : waiting_threads)
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire();
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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thread->wait_set_output = false;
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire();
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object->RemoveWaitingThread(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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// Clear the thread's waitlist
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thread->wait_objects.clear();
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}
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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waiting_threads.clear();
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HLE::Reschedule(__func__);
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// Note: Removing the thread from the object's waitlist will be
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// done by GetHighestPriorityReadyThread.
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}
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}
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const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
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@ -151,9 +151,15 @@ public:
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*/
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void RemoveWaitingThread(Thread* thread);
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/// Wake up all threads waiting on this object
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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*/
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void WakeupAllWaitingThreads();
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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/// Get a const reference to the waiting threads list for debug use
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const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
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@ -120,8 +120,6 @@ void Thread::Stop() {
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u32 tls_slot =
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((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
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Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
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HLE::Reschedule(__func__);
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}
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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@ -180,50 +178,6 @@ static void PriorityBoostStarvedThreads() {
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}
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}
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/**
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* Gets the registers for timeout parameter of the next WaitSynchronization call.
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* @param thread a pointer to the thread that is ready to call WaitSynchronization
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* @returns a tuple of two register pointers to low and high part of the timeout parameter
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*/
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static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* thread) {
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bool thumb_mode = (thread->context.cpsr & TBIT) != 0;
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u16 thumb_inst = Memory::Read16(thread->context.pc & 0xFFFFFFFE);
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u32 inst = Memory::Read32(thread->context.pc & 0xFFFFFFFC) & 0x0FFFFFFF;
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if ((thumb_mode && thumb_inst == 0xDF24) || (!thumb_mode && inst == 0x0F000024)) {
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// svc #0x24 (WaitSynchronization1)
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return std::make_tuple(&thread->context.cpu_registers[2],
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&thread->context.cpu_registers[3]);
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} else if ((thumb_mode && thumb_inst == 0xDF25) || (!thumb_mode && inst == 0x0F000025)) {
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// svc #0x25 (WaitSynchronizationN)
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return std::make_tuple(&thread->context.cpu_registers[0],
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&thread->context.cpu_registers[4]);
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}
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UNREACHABLE();
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}
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/**
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* Updates the WaitSynchronization timeout parameter according to the difference
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* between ticks of the last WaitSynchronization call and the incoming one.
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* @param timeout_low a pointer to the register for the low part of the timeout parameter
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* @param timeout_high a pointer to the register for the high part of the timeout parameter
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* @param last_tick tick of the last WaitSynchronization call
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*/
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static void UpdateTimeoutParameter(u32* timeout_low, u32* timeout_high, u64 last_tick) {
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s64 timeout = ((s64)*timeout_high << 32) | *timeout_low;
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if (timeout != -1) {
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timeout -= cyclesToUs(CoreTiming::GetTicks() - last_tick) * 1000; // in nanoseconds
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if (timeout < 0)
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timeout = 0;
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*timeout_low = timeout & 0xFFFFFFFF;
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*timeout_high = timeout >> 32;
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}
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}
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/**
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* Switches the CPU's active thread context to that of the specified thread
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* @param new_thread The thread to switch to
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@ -254,32 +208,6 @@ static void SwitchContext(Thread* new_thread) {
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current_thread = new_thread;
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// If the thread was waited by a svcWaitSynch call, step back PC by one instruction to rerun
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// the SVC when the thread wakes up. This is necessary to ensure that the thread can acquire
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// the requested wait object(s) before continuing.
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if (new_thread->waitsynch_waited) {
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// CPSR flag indicates CPU mode
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bool thumb_mode = (new_thread->context.cpsr & TBIT) != 0;
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// SVC instruction is 2 bytes for THUMB, 4 bytes for ARM
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new_thread->context.pc -= thumb_mode ? 2 : 4;
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// Get the register for timeout parameter
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u32 *timeout_low, *timeout_high;
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std::tie(timeout_low, timeout_high) = GetWaitSynchTimeoutParameterRegister(new_thread);
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// Update the timeout parameter
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UpdateTimeoutParameter(timeout_low, timeout_high, new_thread->last_running_ticks);
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}
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// Clean up the thread's wait_objects, they'll be restored if needed during
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// the svcWaitSynchronization call
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for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) {
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SharedPtr<WaitObject> object = new_thread->wait_objects[i];
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object->RemoveWaitingThread(new_thread);
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}
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new_thread->wait_objects.clear();
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = THREADSTATUS_RUNNING;
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@ -319,17 +247,13 @@ static Thread* PopNextReadyThread() {
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = THREADSTATUS_WAIT_SLEEP;
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HLE::Reschedule(__func__);
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}
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
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bool wait_set_output, bool wait_all) {
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bool wait_set_output) {
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Thread* thread = GetCurrentThread();
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thread->wait_set_output = wait_set_output;
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thread->wait_all = wait_all;
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thread->wait_objects = std::move(wait_objects);
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thread->waitsynch_waited = true;
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thread->status = THREADSTATUS_WAIT_SYNCH;
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}
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@ -351,15 +275,15 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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return;
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}
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thread->waitsynch_waited = false;
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if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) {
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thread->wait_set_output = false;
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info));
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if (thread->wait_set_output)
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thread->SetWaitSynchronizationOutput(-1);
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}
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thread->ResumeFromWait();
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@ -399,6 +323,7 @@ void Thread::ResumeFromWait() {
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ready_queue.push_back(current_priority, this);
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status = THREADSTATUS_READY;
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HLE::Reschedule(__func__);
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}
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/**
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@ -494,13 +419,11 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->last_running_ticks = CoreTiming::GetTicks();
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thread->processor_id = processor_id;
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thread->wait_set_output = false;
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thread->wait_all = false;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
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thread->owner_process = g_current_process;
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thread->waitsynch_waited = false;
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// Find the next available TLS index, and mark it as used
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auto& tls_slots = Kernel::g_current_process->tls_slots;
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ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = THREADSTATUS_READY;
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HLE::Reschedule(__func__);
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return MakeResult<SharedPtr<Thread>>(std::move(thread));
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}
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@ -619,14 +540,6 @@ void Reschedule() {
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HLE::DoneRescheduling();
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// Don't bother switching to the same thread.
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// But if the thread was waiting on objects, we still need to switch it
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// to perform PC modification, change state to RUNNING, etc.
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// This occurs in the case when an object the thread is waiting on immediately wakes up
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// the current thread before Reschedule() is called.
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if (next == cur && (next == nullptr || next->waitsynch_waited == false))
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return;
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if (cur && next) {
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LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
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} else if (cur) {
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@ -5,7 +5,9 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <boost/container/flat_map.hpp>
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#include <boost/container/flat_set.hpp>
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#include "common/common_types.h"
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#include "core/core.h"
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@ -124,6 +126,16 @@ public:
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*/
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void SetWaitSynchronizationOutput(s32 output);
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/**
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* Retrieves the index that this particular object occupies in the list of objects
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* that the thread passed to WaitSynchronizationN.
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* It is used to set the output value of WaitSynchronizationN when the thread is awakened.
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* @param object Object to query the index of.
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*/
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s32 GetWaitObjectIndex(const WaitObject* object) const {
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return wait_objects_index.at(object->GetObjectId());
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}
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/**
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* Stops a thread, invalidating it from further use
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*/
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@ -137,6 +149,15 @@ public:
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return tls_address;
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}
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/**
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* Returns whether this thread is waiting for all the objects in
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* its wait list to become ready, as a result of a WaitSynchronizationN call
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* with wait_all = true, or a ReplyAndReceive call.
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*/
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bool IsSleepingOnWaitAll() const {
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return !wait_objects.empty();
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}
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Core::ThreadContext context;
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u32 thread_id;
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@ -154,16 +175,22 @@ public:
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VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
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bool waitsynch_waited; ///< Set to true if the last svcWaitSynch call caused the thread to wait
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/// Mutexes currently held by this thread, which will be released when it exits.
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boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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bool wait_all; ///< True if the thread is waiting on all objects before resuming
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bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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/// Objects that the thread is waiting on.
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/// This is only populated when the thread should wait for all the objects to become ready.
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std::vector<SharedPtr<WaitObject>> wait_objects;
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/// Mapping of Object ids to their position in the last waitlist that this object waited on.
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boost::container::flat_map<int, s32> wait_objects_index;
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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/// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
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bool wait_set_output;
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std::string name;
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@ -215,10 +242,9 @@ void WaitCurrentThread_Sleep();
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* @param wait_objects Kernel objects that we are waiting on
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* @param wait_set_output If true, set the output parameter on thread wakeup (for
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* WaitSynchronizationN only)
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* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
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*/
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
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bool wait_set_output, bool wait_all);
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bool wait_set_output);
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/**
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* Waits the current thread from an ArbitrateAddress call
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@ -60,14 +60,10 @@ void Timer::Set(s64 initial, s64 interval) {
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u64 initial_microseconds = initial / 1000;
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CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type,
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callback_handle);
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HLE::Reschedule(__func__);
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}
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void Timer::Cancel() {
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CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
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HLE::Reschedule(__func__);
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}
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void Timer::Clear() {
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