Merge pull request #2260 from Subv/scheduling

Threading: Reworked the way our scheduler works.
This commit is contained in:
bunnei 2016-12-16 00:41:22 -05:00 committed by GitHub
commit cda7210fad
8 changed files with 221 additions and 206 deletions

View file

@ -43,6 +43,9 @@ const ResultCode ERR_PORT_NAME_TOO_LONG(ErrorDescription(30), ErrorModule::OS,
ErrorSummary::InvalidArgument,
ErrorLevel::Usage); // 0xE0E0181E
const ResultCode ERR_SYNC_TIMEOUT(ErrorDescription::Timeout, ErrorModule::OS,
ErrorSummary::StatusChanged, ErrorLevel::Info);
const ResultCode ERR_MISALIGNED_ADDRESS{// 0xE0E01BF1
ErrorDescription::MisalignedAddress, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage};
@ -260,27 +263,30 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
auto object = Kernel::g_handle_table.GetWaitObject(handle);
Kernel::Thread* thread = Kernel::GetCurrentThread();
thread->waitsynch_waited = false;
if (object == nullptr)
return ERR_INVALID_HANDLE;
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
HLE::Reschedule(__func__);
// Check for next thread to schedule
if (object->ShouldWait()) {
if (nano_seconds == 0)
return ERR_SYNC_TIMEOUT;
object->AddWaitingThread(thread);
Kernel::WaitCurrentThread_WaitSynchronization({object}, false, false);
// TODO(Subv): Perform things like update the mutex lock owner's priority to
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
// but it should be moved to a function that is called from here.
thread->status = THREADSTATUS_WAIT_SYNCH;
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
// NOTE: output of this SVC will be set later depending on how the thread resumes
return HLE::RESULT_INVALID;
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
// resumes due to a signal in its wait objects.
// Otherwise we retain the default value of timeout.
return ERR_SYNC_TIMEOUT;
}
object->Acquire();
@ -291,11 +297,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
s64 nano_seconds) {
bool wait_thread = !wait_all;
int handle_index = 0;
Kernel::Thread* thread = Kernel::GetCurrentThread();
bool was_waiting = thread->waitsynch_waited;
thread->waitsynch_waited = false;
// Check if 'handles' is invalid
if (handles == nullptr)
@ -311,90 +313,113 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage);
// If 'handle_count' is non-zero, iterate through each handle and wait the current thread if
// necessary
if (handle_count != 0) {
bool selected = false; // True once an object has been selected
using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>;
std::vector<ObjectPtr> objects(handle_count);
Kernel::SharedPtr<Kernel::WaitObject> wait_object;
for (int i = 0; i < handle_count; ++i) {
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
if (object == nullptr)
return ERR_INVALID_HANDLE;
// Check if the current thread should wait on this object...
if (object->ShouldWait()) {
// Check we are waiting on all objects...
if (wait_all)
// Wait the thread
wait_thread = true;
} else {
// Do not wait on this object, check if this object should be selected...
if (!wait_all && (!selected || (wait_object == object && was_waiting))) {
// Do not wait the thread
wait_thread = false;
handle_index = i;
wait_object = object;
selected = true;
}
}
}
} else {
// If no handles were passed in, put the thread to sleep only when 'wait_all' is false
// NOTE: This should deadlock the current thread if no timeout was specified
if (!wait_all) {
wait_thread = true;
}
}
SCOPE_EXIT({
HLE::Reschedule("WaitSynchronizationN");
}); // Reschedule after putting the threads to sleep.
// If thread should wait, then set its state to waiting
if (wait_thread) {
// Actually wait the current thread on each object if we decided to wait...
std::vector<SharedPtr<Kernel::WaitObject>> wait_objects;
wait_objects.reserve(handle_count);
for (int i = 0; i < handle_count; ++i) {
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
object->AddWaitingThread(Kernel::GetCurrentThread());
wait_objects.push_back(object);
}
Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all);
// Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
// NOTE: output of this SVC will be set later depending on how the thread resumes
return HLE::RESULT_INVALID;
}
// Acquire objects if we did not wait...
for (int i = 0; i < handle_count; ++i) {
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
// Acquire the object if it is not waiting...
if (!object->ShouldWait()) {
object->Acquire();
// If this was the first non-waiting object and 'wait_all' is false, don't acquire
// any other objects
if (!wait_all)
break;
}
if (object == nullptr)
return ERR_INVALID_HANDLE;
objects[i] = object;
}
// TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does
// not seem to set it to any meaningful value.
*out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0;
// Clear the mapping of wait object indices.
// We don't want any lingering state in this map.
// It will be repopulated later in the wait_all = false case.
thread->wait_objects_index.clear();
return RESULT_SUCCESS;
if (wait_all) {
bool all_available =
std::all_of(objects.begin(), objects.end(),
[](const ObjectPtr& object) { return !object->ShouldWait(); });
if (all_available) {
// We can acquire all objects right now, do so.
for (auto& object : objects)
object->Acquire();
// Note: In this case, the `out` parameter is not set,
// and retains whatever value it had before.
return RESULT_SUCCESS;
}
// Not all objects were available right now, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of
// suspending the thread.
if (nano_seconds == 0)
return ERR_SYNC_TIMEOUT;
// Put the thread to sleep
thread->status = THREADSTATUS_WAIT_SYNCH;
// Add the thread to each of the objects' waiting threads.
for (auto& object : objects) {
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
// but it should be moved to a function that is called from here.
}
// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
thread->wait_objects = std::move(objects);
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
// This value gets set to -1 by default in this case, it is not modified after this.
*out = -1;
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
// a signal in one of its wait objects.
return ERR_SYNC_TIMEOUT;
} else {
// Find the first object that is acquirable in the provided list of objects
auto itr = std::find_if(objects.begin(), objects.end(),
[](const ObjectPtr& object) { return !object->ShouldWait(); });
if (itr != objects.end()) {
// We found a ready object, acquire it and set the result value
Kernel::WaitObject* object = itr->get();
object->Acquire();
*out = std::distance(objects.begin(), itr);
return RESULT_SUCCESS;
}
// No objects were ready to be acquired, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of
// suspending the thread.
if (nano_seconds == 0)
return ERR_SYNC_TIMEOUT;
// Put the thread to sleep
thread->status = THREADSTATUS_WAIT_SYNCH;
// Clear the thread's waitlist, we won't use it for wait_all = false
thread->wait_objects.clear();
// Add the thread to each of the objects' waiting threads.
for (size_t i = 0; i < objects.size(); ++i) {
Kernel::WaitObject* object = objects[i].get();
// Set the index of this object in the mapping of Objects -> index for this thread.
thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
// but it should be moved to a function that is called from here.
}
// Note: If no handles and no timeout were given, then the thread will deadlock, this is
// consistent with hardware behavior.
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
// signal in one of its wait objects.
// Otherwise we retain the default value of timeout, and -1 in the out parameter
thread->wait_set_output = true;
*out = -1;
return ERR_SYNC_TIMEOUT;
}
}
/// Create an address arbiter (to allocate access to shared resources)
@ -1159,6 +1184,8 @@ void CallSVC(u32 immediate) {
if (info) {
if (info->func) {
info->func();
// TODO(Subv): Not all service functions should cause a reschedule in all cases.
HLE::Reschedule(__func__);
} else {
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
}