Only load precompiled shaders if their sanitize_mul setting matches
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8 changed files with 85 additions and 50 deletions
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@ -557,7 +557,7 @@ std::optional<std::string> GetCurrentDir() {
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#endif
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free(dir);
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return strDir;
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}
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} // namespace FileUtil
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bool SetCurrentDir(const std::string& directory) {
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#ifdef _WIN32
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