code: Use std::span where appropriate (#6658)
* code: Use std::span when possible * code: Prefix memcpy and memcmp with std::
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106 changed files with 362 additions and 329 deletions
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@ -6,8 +6,10 @@
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#include <algorithm>
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#include <map>
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#include <span>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <QCoreApplication>
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#include <QFileInfo>
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#include <QImage>
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@ -153,7 +155,7 @@ public:
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static constexpr int LongTitleRole = SortRole + 5;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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GameListItemPath(const QString& game_path, std::span<const u8> smdh_data, u64 program_id,
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u64 extdata_id) {
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setData(type(), TypeRole);
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setData(game_path, FullPathRole);
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@ -178,7 +180,7 @@ public:
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}
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Loader::SMDH smdh;
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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if (UISettings::values.game_list_icon_size.GetValue() !=
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@ -286,7 +288,7 @@ public:
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class GameListItemRegion : public GameListItem {
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public:
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GameListItemRegion() = default;
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explicit GameListItemRegion(const std::vector<u8>& smdh_data) {
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explicit GameListItemRegion(std::span<const u8> smdh_data) {
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setData(type(), TypeRole);
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if (!Loader::IsValidSMDH(smdh_data)) {
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@ -295,7 +297,7 @@ public:
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}
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Loader::SMDH smdh;
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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std::memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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setText(GetRegionFromSMDH(smdh));
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setData(GetRegionFromSMDH(smdh), SortRole);
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