Kernel/Loader: Grab the system mode from the NCCH ExHeader.

3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
This commit is contained in:
Subv 2016-11-26 23:13:40 -05:00
parent 1323ab2f5f
commit d171409f29
5 changed files with 27 additions and 27 deletions

View file

@ -9,6 +9,7 @@
#include <memory>
#include <string>
#include <vector>
#include <boost/optional.hpp>
#include "common/common_types.h"
#include "common/file_util.h"
@ -97,13 +98,13 @@ public:
/**
* Loads the system mode that this application needs.
* This function defaults to 2 (96MB allocated to the application) if it can't read the information.
* @param system_mode Out variable where the system mode will be stored.
* @returns ResultStatus result of the operation
* This function defaults to 2 (96MB allocated to the application) if it can't read the
* information.
* @returns Optional with the kernel system mode
*/
virtual ResultStatus LoadKernelSystemMode(u32& system_mode) {
system_mode = 2; // 96MB allocated to the application.
return ResultStatus::Success;
virtual boost::optional<u32> LoadKernelSystemMode() {
// 96MB allocated to the application.
return 2;
}
/**