Add Context Menu Options to Open Application and Update Location (#3411)

* Add Context Menu Options to Open Application and Update Location

* address jroweboy's feedback

move enum definition to game list header
declare sdmc_dir in SAVE_DATA case
fix log formatting

* Address Merry's feedback

remove redundant line
format program ID as 16 digit hex in log|
change case of open_target to look better in title bar
add whitespace for readability
This commit is contained in:
BreadFish64 2018-02-02 14:18:19 -06:00 committed by bunnei
parent 40b9e55e60
commit d3a0375f47
4 changed files with 55 additions and 10 deletions

View file

@ -46,6 +46,7 @@
#include "core/core.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@ -359,8 +360,7 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenSaveFolderRequested, this,
&GMainWindow::OnGameListOpenSaveFolder);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
@ -699,18 +699,44 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
std::string path;
std::string open_target;
switch (target) {
case GameListOpenTarget::SAVE_DATA: {
open_target = "Save Data";
std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
break;
}
case GameListOpenTarget::APPLICATION:
open_target = "Application";
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id) + "content/";
break;
case GameListOpenTarget::UPDATE_DATA:
open_target = "Update Data";
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id + 0xe00000000) +
"content/";
break;
default:
LOG_ERROR(Frontend, "Unexpected target %d", target);
return;
}
QString qpath = QString::fromStdString(path);
QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
QMessageBox::critical(
this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
LOG_INFO(Frontend, "Opening %s path for program_id=%016" PRIx64, open_target.c_str(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}