video_core: Fix fragment shader interlock usage on OpenGL. (#7144)
This commit is contained in:
parent
13d02c14e0
commit
d4f31bc617
8 changed files with 69 additions and 14 deletions
27
externals/glad/include/glad/glad.h
vendored
27
externals/glad/include/glad/glad.h
vendored
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
|
||||
OpenGL, OpenGL ES loader generated by glad 0.1.34 on Sat Aug 26 18:38:43 2023.
|
||||
OpenGL, OpenGL ES loader generated by glad 0.1.36 on Fri Nov 10 04:24:01 2023.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: gl
|
||||
|
@ -10,6 +10,7 @@
|
|||
GL_AMD_blend_minmax_factor,
|
||||
GL_ARB_buffer_storage,
|
||||
GL_ARB_clear_texture,
|
||||
GL_ARB_fragment_shader_interlock,
|
||||
GL_ARB_get_texture_sub_image,
|
||||
GL_ARB_texture_compression_bptc,
|
||||
GL_ARM_shader_framebuffer_fetch,
|
||||
|
@ -17,16 +18,18 @@
|
|||
GL_EXT_clip_cull_distance,
|
||||
GL_EXT_shader_framebuffer_fetch,
|
||||
GL_EXT_texture_compression_s3tc,
|
||||
GL_NV_blend_minmax_factor
|
||||
GL_INTEL_fragment_shader_ordering,
|
||||
GL_NV_blend_minmax_factor,
|
||||
GL_NV_fragment_shader_interlock
|
||||
Loader: True
|
||||
Local files: False
|
||||
Omit khrplatform: False
|
||||
Reproducible: False
|
||||
|
||||
Commandline:
|
||||
--profile="core" --api="gl=4.3,gles2=3.2" --generator="c" --spec="gl" --extensions="GL_AMD_blend_minmax_factor,GL_ARB_buffer_storage,GL_ARB_clear_texture,GL_ARB_get_texture_sub_image,GL_ARB_texture_compression_bptc,GL_ARM_shader_framebuffer_fetch,GL_EXT_buffer_storage,GL_EXT_clip_cull_distance,GL_EXT_shader_framebuffer_fetch,GL_EXT_texture_compression_s3tc,GL_NV_blend_minmax_factor"
|
||||
--profile="core" --api="gl=4.3,gles2=3.2" --generator="c" --spec="gl" --extensions="GL_AMD_blend_minmax_factor,GL_ARB_buffer_storage,GL_ARB_clear_texture,GL_ARB_fragment_shader_interlock,GL_ARB_get_texture_sub_image,GL_ARB_texture_compression_bptc,GL_ARM_shader_framebuffer_fetch,GL_EXT_buffer_storage,GL_EXT_clip_cull_distance,GL_EXT_shader_framebuffer_fetch,GL_EXT_texture_compression_s3tc,GL_INTEL_fragment_shader_ordering,GL_NV_blend_minmax_factor,GL_NV_fragment_shader_interlock"
|
||||
Online:
|
||||
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.3&api=gles2%3D3.2&extensions=GL_AMD_blend_minmax_factor&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_clear_texture&extensions=GL_ARB_get_texture_sub_image&extensions=GL_ARB_texture_compression_bptc&extensions=GL_ARM_shader_framebuffer_fetch&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_shader_framebuffer_fetch&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_NV_blend_minmax_factor
|
||||
https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.3&api=gles2%3D3.2&extensions=GL_AMD_blend_minmax_factor&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_clear_texture&extensions=GL_ARB_fragment_shader_interlock&extensions=GL_ARB_get_texture_sub_image&extensions=GL_ARB_texture_compression_bptc&extensions=GL_ARM_shader_framebuffer_fetch&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_shader_framebuffer_fetch&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_INTEL_fragment_shader_ordering&extensions=GL_NV_blend_minmax_factor&extensions=GL_NV_fragment_shader_interlock
|
||||
*/
|
||||
|
||||
|
||||
|
@ -3384,6 +3387,10 @@ typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level,
|
|||
GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
|
||||
#define glClearTexSubImage glad_glClearTexSubImage
|
||||
#endif
|
||||
#ifndef GL_ARB_fragment_shader_interlock
|
||||
#define GL_ARB_fragment_shader_interlock 1
|
||||
GLAPI int GLAD_GL_ARB_fragment_shader_interlock;
|
||||
#endif
|
||||
#ifndef GL_ARB_get_texture_sub_image
|
||||
#define GL_ARB_get_texture_sub_image 1
|
||||
GLAPI int GLAD_GL_ARB_get_texture_sub_image;
|
||||
|
@ -3406,10 +3413,18 @@ GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;
|
|||
#define GL_EXT_texture_compression_s3tc 1
|
||||
GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
|
||||
#endif
|
||||
#ifndef GL_INTEL_fragment_shader_ordering
|
||||
#define GL_INTEL_fragment_shader_ordering 1
|
||||
GLAPI int GLAD_GL_INTEL_fragment_shader_ordering;
|
||||
#endif
|
||||
#ifndef GL_NV_blend_minmax_factor
|
||||
#define GL_NV_blend_minmax_factor 1
|
||||
GLAPI int GLAD_GL_NV_blend_minmax_factor;
|
||||
#endif
|
||||
#ifndef GL_NV_fragment_shader_interlock
|
||||
#define GL_NV_fragment_shader_interlock 1
|
||||
GLAPI int GLAD_GL_NV_fragment_shader_interlock;
|
||||
#endif
|
||||
#ifndef GL_ARM_shader_framebuffer_fetch
|
||||
#define GL_ARM_shader_framebuffer_fetch 1
|
||||
GLAPI int GLAD_GL_ARM_shader_framebuffer_fetch;
|
||||
|
@ -3437,6 +3452,10 @@ GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
|
|||
#define GL_NV_blend_minmax_factor 1
|
||||
GLAPI int GLAD_GL_NV_blend_minmax_factor;
|
||||
#endif
|
||||
#ifndef GL_NV_fragment_shader_interlock
|
||||
#define GL_NV_fragment_shader_interlock 1
|
||||
GLAPI int GLAD_GL_NV_fragment_shader_interlock;
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue