video_core: Fix fragment shader interlock usage on OpenGL. (#7144)
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parent
13d02c14e0
commit
d4f31bc617
8 changed files with 69 additions and 14 deletions
18
externals/glad/src/glad.c
vendored
18
externals/glad/src/glad.c
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@ -1,6 +1,6 @@
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/*
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OpenGL, OpenGL ES loader generated by glad 0.1.34 on Sat Aug 26 18:38:43 2023.
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OpenGL, OpenGL ES loader generated by glad 0.1.36 on Fri Nov 10 04:24:01 2023.
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Language/Generator: C/C++
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Specification: gl
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@ -10,6 +10,7 @@
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GL_AMD_blend_minmax_factor,
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GL_ARB_buffer_storage,
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GL_ARB_clear_texture,
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GL_ARB_fragment_shader_interlock,
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GL_ARB_get_texture_sub_image,
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GL_ARB_texture_compression_bptc,
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GL_ARM_shader_framebuffer_fetch,
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@ -17,16 +18,18 @@
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GL_EXT_clip_cull_distance,
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GL_EXT_shader_framebuffer_fetch,
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GL_EXT_texture_compression_s3tc,
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GL_NV_blend_minmax_factor
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GL_INTEL_fragment_shader_ordering,
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GL_NV_blend_minmax_factor,
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GL_NV_fragment_shader_interlock
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Loader: True
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="core" --api="gl=4.3,gles2=3.2" --generator="c" --spec="gl" --extensions="GL_AMD_blend_minmax_factor,GL_ARB_buffer_storage,GL_ARB_clear_texture,GL_ARB_get_texture_sub_image,GL_ARB_texture_compression_bptc,GL_ARM_shader_framebuffer_fetch,GL_EXT_buffer_storage,GL_EXT_clip_cull_distance,GL_EXT_shader_framebuffer_fetch,GL_EXT_texture_compression_s3tc,GL_NV_blend_minmax_factor"
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--profile="core" --api="gl=4.3,gles2=3.2" --generator="c" --spec="gl" --extensions="GL_AMD_blend_minmax_factor,GL_ARB_buffer_storage,GL_ARB_clear_texture,GL_ARB_fragment_shader_interlock,GL_ARB_get_texture_sub_image,GL_ARB_texture_compression_bptc,GL_ARM_shader_framebuffer_fetch,GL_EXT_buffer_storage,GL_EXT_clip_cull_distance,GL_EXT_shader_framebuffer_fetch,GL_EXT_texture_compression_s3tc,GL_INTEL_fragment_shader_ordering,GL_NV_blend_minmax_factor,GL_NV_fragment_shader_interlock"
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Online:
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.3&api=gles2%3D3.2&extensions=GL_AMD_blend_minmax_factor&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_clear_texture&extensions=GL_ARB_get_texture_sub_image&extensions=GL_ARB_texture_compression_bptc&extensions=GL_ARM_shader_framebuffer_fetch&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_shader_framebuffer_fetch&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_NV_blend_minmax_factor
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.3&api=gles2%3D3.2&extensions=GL_AMD_blend_minmax_factor&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_clear_texture&extensions=GL_ARB_fragment_shader_interlock&extensions=GL_ARB_get_texture_sub_image&extensions=GL_ARB_texture_compression_bptc&extensions=GL_ARM_shader_framebuffer_fetch&extensions=GL_EXT_buffer_storage&extensions=GL_EXT_clip_cull_distance&extensions=GL_EXT_shader_framebuffer_fetch&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_INTEL_fragment_shader_ordering&extensions=GL_NV_blend_minmax_factor&extensions=GL_NV_fragment_shader_interlock
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*/
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#include <stdio.h>
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@ -860,6 +863,7 @@ PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
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int GLAD_GL_AMD_blend_minmax_factor = 0;
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int GLAD_GL_ARB_buffer_storage = 0;
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int GLAD_GL_ARB_clear_texture = 0;
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int GLAD_GL_ARB_fragment_shader_interlock = 0;
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int GLAD_GL_ARB_get_texture_sub_image = 0;
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int GLAD_GL_ARB_texture_compression_bptc = 0;
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int GLAD_GL_ARM_shader_framebuffer_fetch = 0;
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@ -867,7 +871,9 @@ int GLAD_GL_EXT_buffer_storage = 0;
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int GLAD_GL_EXT_clip_cull_distance = 0;
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int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
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int GLAD_GL_EXT_texture_compression_s3tc = 0;
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int GLAD_GL_INTEL_fragment_shader_ordering = 0;
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int GLAD_GL_NV_blend_minmax_factor = 0;
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int GLAD_GL_NV_fragment_shader_interlock = 0;
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PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
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PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
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PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
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@ -1509,11 +1515,14 @@ static int find_extensionsGL(void) {
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GLAD_GL_AMD_blend_minmax_factor = has_ext("GL_AMD_blend_minmax_factor");
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GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
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GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture");
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GLAD_GL_ARB_fragment_shader_interlock = has_ext("GL_ARB_fragment_shader_interlock");
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GLAD_GL_ARB_get_texture_sub_image = has_ext("GL_ARB_get_texture_sub_image");
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GLAD_GL_ARB_texture_compression_bptc = has_ext("GL_ARB_texture_compression_bptc");
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GLAD_GL_EXT_shader_framebuffer_fetch = has_ext("GL_EXT_shader_framebuffer_fetch");
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GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
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GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering");
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GLAD_GL_NV_blend_minmax_factor = has_ext("GL_NV_blend_minmax_factor");
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GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
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free_exts();
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return 1;
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}
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@ -1988,6 +1997,7 @@ static int find_extensionsGLES2(void) {
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GLAD_GL_EXT_shader_framebuffer_fetch = has_ext("GL_EXT_shader_framebuffer_fetch");
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GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
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GLAD_GL_NV_blend_minmax_factor = has_ext("GL_NV_blend_minmax_factor");
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GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
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free_exts();
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return 1;
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}
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