Memory: Add function to flush a virtual range from the rasterizer cache
This is slightly more ergonomic to use, correctly handles virtual regions which are disjoint in physical addressing space, and checks only regions which can be cached by the rasterizer.
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6ae0086b39
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4 changed files with 72 additions and 47 deletions
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@ -475,12 +475,11 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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// TODO: Consider attempting rasterizer-accelerated surface blit if that usage is ever
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// possible/likely
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Memory::RasterizerFlushRegion(
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Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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command.dma_request.size);
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Memory::RasterizerFlushAndInvalidateRegion(
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Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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command.dma_request.size);
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Memory::RasterizerFlushVirtualRegion(command.dma_request.source_address,
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command.dma_request.size, Memory::FlushMode::Flush);
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Memory::RasterizerFlushVirtualRegion(command.dma_request.dest_address,
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command.dma_request.size,
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Memory::FlushMode::FlushAndInvalidate);
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// TODO(Subv): These memory accesses should not go through the application's memory mapping.
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// They should go through the GSP module's memory mapping.
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@ -587,8 +587,8 @@ static void StartConversion(Interface* self) {
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// dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
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u32 total_output_size =
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conversion.input_lines * (conversion.dst.transfer_unit + conversion.dst.gap);
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Memory::RasterizerFlushAndInvalidateRegion(
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Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
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Memory::RasterizerFlushVirtualRegion(conversion.dst.address, total_output_size,
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Memory::FlushMode::FlushAndInvalidate);
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HW::Y2R::PerformConversion(conversion);
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