Merge pull request #1111 from LittleWhite-tb/qt-close-renderwindow

Stop emulation when render window is closed
This commit is contained in:
bunnei 2015-09-14 15:23:08 -04:00
commit d6e56b8c88
3 changed files with 15 additions and 0 deletions

View file

@ -252,6 +252,7 @@ void GMainWindow::BootGame(const std::string& filename) {
render_window->moveContext();
emu_thread->start();
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
@ -284,6 +285,9 @@ void GMainWindow::ShutdownGame() {
emu_thread->wait();
emu_thread = nullptr;
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// Update the GUI
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Start"));